• Join Us |
  • |
  • Sign in with:

World of Warcraft Expansion Announced

by Maarten Goldstein, Oct 28, 2005 9:44am PDT
Related Topics – World of Warcraft, Blizzard, MMO

Blizzard has opened The Burning Crusade page on their World of Warcraft website, confirming that this is the title for the game's first expansion pack. The MMORPG expansion will increase the level cap to 70, add two new playable races one of which will be the Blood Elves, a new continent, new high-level dungeons, new flying mounts and much more. You can find a five minute long trailer on FileShack.

[ more screenshots ] IGN has a three page preview of the expansion while also taking a look at the upcoming 1.9 patch.





Comments

54 Threads | 344 Comments





  • Here is a cut and paste from what I posted in the GCR forum earlier:

    Finally back from a day with Blizzard. If you're wondering what Blizzcon is like, get in queue for battlegrounds. I stood in line for an hour to get my badge and enter Blizzcon, I stood in line for another hour to get my goodie bag, I stood in line for an hour to play the expansion (they were showing the blood elves' starting area, and Ahn'Quiraj), I stood in line for more than 2 hours to buy shit from the store, and I stood in line to get a crappy sub sandwich and a soda.

    My feet are killing me. I took some pictures of the costumes I saw, which I will post tomorrow or Sunday. The only panel discussions I got to watch was the one about Classes and Talents, which turned out to be excellent. Here is some info I can remember from it:

    You _will_ get 10 more talent points for the expansion. You will have to decide between spending those points on the skills we already have or on the new talents they are adding. There will be several new tiers of talents including 41 pt talents.

    Mage will likely see some kind of invisibility in their new talent tiers. They are also adding a spell penetration stat on some gear to allow mages to do more damage in pvp and pve, it penetrates resistances. They understand that mages are not the highest dps class they were supposed to be, and they mentioned the focus around fire immune raids at endgame as one of the main causes (fire is the highest dps tree). As they add new instances with no fire immunity, they see that changing the necessity for mages to go Ice and will help them. They also said Mages especially are being looked at from an itemization point of view, so help is on the way.

    Warlocks should still expect a shard bag, but they are waiting on code for it.

    Warlocks will always need shards to some extent, they are trying to minimize it for PVP (they mentioned shadowburn)

    Hunters should not expect any help on their ammo bag, yet.

    Paladins were not envisioned as caster classes to sit back with the healers. They will likely become better tanks.

    All classes will see new spells added for both the new levels added in the expansion as well as between levels 50-60, Blizzard feels that the classes in place aren't fully done and this is why we aren't getting a new class in the expansion. There is still much to be done on the existing ones, including hero classes.

    I overheard someone who went to the raids panel telling her guild that weapons from MC in particular will be updated to new graphics and possibly stats. Tier2 will be revamped at some point as well, with new stats to reflect their levels.

    The expansion will contain 7 or more new instances across the added levels. The blood elves' starting area will contain as many as 4 or 5 new zones with a markedly different look from the rest of the horde starting areas. Their starting zone is beautiful. The game would not allow me to move outside of the area, so I couldn't get into their major city, but I could see the walls.

    I bought a murloc tshirt, a sack tshirt, a murloc keychain, a wall calendar with cinematic shots, and one of the laser cell pictures with the orc. I have no idea why I bought the laser cell thingie, but i was tired after 2 hours in line so my head wasn't clear.