Havok FX Q&A
by Maarten Goldstein, Oct 27, 2005 12:04pm PDTGameSpot has posted a Havok physics Q&A, asking the company's Jeff Yates about Havok FX by using GPU cycles to help acceleration. According to Yates its a good way to get better physics without needing special hardware like the AGEIA PPU chip.
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Comments
Again.. why would I want to buy 2 Graphics Cards...
Where I could buy 1 Graphics Card, and 1 PPU...
getting me a Processor that is meant and designed to do physics, opposed to a processor that wasn't designed for it, but runs physics ok..
I think the GPU manufactures would rather people go with the PPU, why would the GPU guys want to spend all their time/money to make profit for these Havok? sacrfice their visual performance for Havok's profit?....
Dont think so..
This guy has it all wrong...
"Havok announces plans to support GPU-accelerated physics through Havok FX™. This new product from Havok will utilize the native power of Shader Model 3 class graphics cards to deliver physics effects that integrate seamlessly with Havok’s industry-leading game-play physics technology found in Havok Complete™. Havok FX will be cross-platform and will take advantage of current and next-generation GPU technology to deliver eye-popping effects that visually enhance the gaming experience."
Behold the birth of the physics wars :) Seems like Havok is making a full-on attack against AGEIAs PPU plans.
Might want to fix that :)
Didnt know that, so maybe DNF will have support for the Ageia chip