Rainbow Six: Lockdown PC Features Announced
by Maarten Goldstein, Oct 26, 2005 11:39am PDTUbisoft today announced that they have not forgotten about PC gamers as we will see Rainbow Six: Lockdown. The PC version will appear early next year, and will not just be a port as Ubisoft promises improved graphics, and several additional game features that will make the wait worthwhile. We have four new screenshots, and here are some of the PC specific features (more here)
* New Multiplayer Features - "Class Style" gameplay for multiplayer, allowing more specialization - Multiplayer reward system - New "Free-for-all" game type - The return of 3 classic maps -- 747, Mint, and Bunkers - Re-imagined missions, more challenging than ever before - Re-vamped Rivalry Mode: Rainbow vs. Mercenaries, battling over three different objective types simultaneously. No two Rivalry matches play out exactly the same way! * New Weapons and Attachments - 20 new weapons -- 42 overall - 6 brand new weapons never used before in a Rainbow game - 14 fan favorites from franchise history - Customize your weapon to suit your style of play: Silencers, Scopes, red-dot sights, hi-cap magazines.
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Update: Still personal
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ugh.
and if the other big point is more weapons then no thanks
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I heard it was very good but nobody tried it because they think the SP sucks too much *snif*
* New Anger Management Class for recruits to attend during debriefing
- Apply black nailpolish and foundation to your character to increase mood and tension in the classroom
- Optional Tear The Roof Off The Sucka' mode where you sneak your primary weapon into briefing to create havoc and hijinks
- Special 'Talkback to Instructor' and 'Emo' abilities now bindable to num_pad keys for quick access
- Interactive environment includes throwable chairs and desks and ability to draw on the chalkboard while instructor is trying to debrief everyone.
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who the hell would even want to play a game like this without a mouse...
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they never bested rogue spear imo.
even raven shield felt kinda hokey, the character movement wasnt very convincing (which is weird, because splinter cell did a hell of a job in that dept.)
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- Improved AI
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