Havok Q&A
by Maarten Goldstein, Oct 26, 2005 4:11am PDTNew at GameCloud is this Havok physics Q&A. Company VP Jeff Yates answers questions about the reaction to the company's physics SDK, things games need to do to better depict real world situations, the new features of Havok Engine 3.0, the Havok Animation technology, the competition from AEGIA and future plans.
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