• Join Us |
  • |
  • Sign in with:

Quake 4 Chat Thread

by Maarten Goldstein, Oct 19, 2005 7:10am PDT
Related Topics – Quake 4

By popular demand here is your dedicated Quake 4 chat thread. Post your impressions of the singleplayer campaign, the multiplayer, performance, everything people would want to know. The Raven Software developer Quake 4 shipped to North American stores yesterday and will be released in Europe later this month.





Comments

119 Threads | 543 Comments



  • I found some interesting numbers in the .def scripts in pak001.pk4. I don't know if the game code alters any of these numbers or the way they work...but these should give you an idea of things.

    The Q4 rocket speed is 900 units (exactly the same as Q3A...for reference, QW's RL speed was 1000 units)...the splash damage is 100 and the splash damage is 120 (both the same as Q3). The damage for direct rocket hits (found in damage_rocketDirect_mp) is also 100 (same as Q3).

    The Shotgun seems to be the same as Q3 as well...1000ms refire rate, 11 pellets doing 10 damage each, with a spread number of 700 (it has a var in there that can be set to use Q3 spread values or DOOM3 engine spread values...the multiplayer version of the SG uses a Q3 spread value of 700).

    The MG seems to do the same damage it did in Q3 as well (7 dmg normally, 5 dmg in TDM)...ALTHOUGH it does 10 damage when zoomed in! But it also seems to fire more slowly when zoomed in multiplayer (at least thats the impression I get from the .def file).

    The railgun does 100 damage in multiplayer...it appears to have a refire rate of 1.5 seconds, assuming that number I'm looking at is in seconds.

    I'm not commenting on these numbers and how I feel about them...I'm posting these because there's been a lot of commenting on the rockets being slower than in Q3 or other things, and this may not be the case (at least that's what the .def files suggest).








  • k, might be late on this thread, but just got q4...and , um, this game is a resource hog (as noted in several reviews). I have a 6800, 1gig ram, athlon xp 3400 and figured i'm ready for 60fps MP gaming goodness in 1024x768 in med/high settings....think again. This game is pretty sad when it comes to fps. In one ctf map i was getting 15-20fps in a closed room....at 800x600....at med settings....with no vertical sync, no AA, no specular........and no fun.

    Played about 5mins of SP and was pretty ho-hum normal.

    I was going into this thinking it was going to be fun (not great), but fun....and i'm struggling to find that so far....i'll try some more.....but having to even "try" to enjoy the game is sort of self defeating.