Hellgate: London Preview
by Maarten Goldstein, Oct 13, 2005 9:08am PDTGameSpot has a new Hellgate: London preview, offering impressions of the game based on a recent demonstration by Flagship Studios. New media is included.
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6GameSpot has a new Hellgate: London preview, offering impressions of the game based on a recent demonstration by Flagship Studios. New media is included.
Comments
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"Why does your gun fuck so much shit up?"
"Oh, cause I got stuck a finger bone in it"
lol
As we saw, it may actually be useful to split the difference and try using a melee weapon in one hand and a ranged weapon like the grappler, a retractable grappling hook on a cable that can grab faraway enemies (and even flying monsters) and drag them towards you, so that you can pummel them with your melee weapon.
* S C O R P I O N ' D *
The templar character will apparently have skills that focus on "auras"--energy fields that radiate from his or her person, and can either hinder nearby enemies or strengthen nearby foes.
* P A L A D I N ' D *
Flagship intends for all skills in the game to remain useful throughout the entire game, even the ones you get at the very beginning.
That always bugged me about Diablo. Putting 20 points into Firebolt was a huge waste. Often it was better to use just 1 point in pre-requisite skills then level up the higher level skills. I'm glad this will be slighty more like WoW where you continue to use just about all of your skills throughout the game.
And fortunately, you'll be able to adjust how many points you have invested in an individual skill any time you wish.
Easy respec at anytime? RPGs don't often let you do this. Probably a good thing
The game will be done...when it's done, though as Roper suggests, "if you're just starting high school now, chances are you won't have to wait until graduation to play."
:(
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