F.E.A.R. Q&A
by Maarten Goldstein, Oct 12, 2005 10:18am PDTThe FEAR Effect is the title of a F.E.A.R. interview on EuroGamer, talking to lead designer Craig Hubbard about the game. Questions are about the game's action, the impact of Half-Life 2, horror elements, the manpower required for content creation, multiplayer options and more.
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forgotten after being gold?
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The reason it's the "willing suspension of disbelief" is that the audience has to participate in order for the spell to work. There's a difference between looking at the screen and watching the movie. If you get distracted every time you save, you're clearly not very invested to begin with, which may be the fault of the game but probably isn't the fault of the quicksave key.
Loved that paragraph. I always got frustrated with my last roommate, because he would buy a game and in his excitement playing through it for the first time, he wouldn't savour the experience or recognize when he should probably slow down and watch for cues that add to the atmosphere.
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