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Age Restriction a Touchy Issue

by Chris Remo, Oct 10, 2005 2:19pm PDT

With California Governor Arnold Schwarzenegger having signed a bill making it illegal for minors to purchase excessively violent video games, the whole issue of game ratings and how society sees video games has a few more facets. The San Francisco Chronicle takes a look at both sides of the picture, those opposing such measures and those supporting them.

But the chances of waking up tomorrow with a widespread unified rating system is slim -- it would require individual ratings boards to give up authority that no one seems willing to relinquish. The more likely solution will be the slow process of educating a society that just one generation ago had never seen an excessively violent video game.
Reactions are coming from both sides. One of the groups which supported the bill, Common Sense Media, is pushing for a unified rating system that would apply to all entertainment products. It makes use of both an age rating and an On/Pause/Off label indicating how carefully parents should consider the product. The Entertainment Software Association is working on a lawsuit to overturn the bill. If not overturned, the bill will effectively become a law January 1, 2006.




Comments

13 Threads | 67 Comments









  • I've made my thoughts on this subject explicitly clear on more than a few occassions. But I just want to touch on one point today.

    Question: Has playing videogames, chiefly, first-person shooters, taught you to act in a conflict situation in a manner that hasn't been widely recognized for centuries prior?

    For example: "Oh, so that's the end the bullets come out of." Or how about "oh, shooting this guy in the head will do more damage than the foot."

    Let's take the most "realistic" gaming examples.

    Personally, I haven't learned proper handgun tactics from playing Counter-Strike. Don't ask me to cover you just because I played Call of Duty. I don't even know how to lead a task-force from my time logged with Ghost Recon or America's Army.

    I think we'd all agree that, for the most part, our elders, who weren't brought up on Grand Theft Auto, would, when presented in real-life with an enemy and firearm, have the sensibility to aim for the head and stay behind cover.

    Videogames have taught us nothing new in this regard.