NPR on WoW
by Chris Remo, Oct 06, 2005 10:30am PDTSee, this is what I love about MMOs. Remember that plague that broke out in World of Warcraft recently? The way that unexpected events such as that play out in virtual worlds is a fascinating thing to me, and apparently it is to National Public Radio as well. NPR has a feature up comparing the reactions of players in-game to the reactions of real-world disaster victims. Blizzard's lead producer on WoW also speaks. He notes that, while the plague was unintentional, Blizzard was very intruiged by the player reaction and might want to introduce a similar more controlled event. According to the co-director of the Tufts Center for Modelling of Infectious Diseases, accurate simulations of disaster events are extremely hard to run, because people's reactions tend to be very different than they actually would in a completely unexpected situation. She would like to cooperative with Blizzard, so that if the company ever introduces an unannounced plague-like event, she can observe the results and interview players to guage reactions and understand why they acted the way they did. Blizzard representatives said they were open to the prospect of working with her. Thanks to Arkbender for the tip.
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Comments
Which lets face it, is pretty damn funny to begin with.
I actually thought that the plague was an awesome idea when I first saw it in effect, it meant that all these level 60s were running around like chickens sans heads calling for heals and bitching, instead of standing around comparing armor, pointlessly dueling or spamming LFG/LFM messages. It was champagne comedy.
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It can be simulated computer side, but with the chaos and randomness of individuals, maybe better more accurate data on the spread pattern and what events affect that spread pattern.
But even then.. this isn't real life even in the slightest...
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I don't think people want to grief other people in real life.
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The start would be one of the eight million female nightelf hunters with big cats for pets out there and then it'd start spreading.
Introduce crotch-scratching animations and let debuffs show up within six to eight days, etc
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It's not 100 same scenario as real world life, but what is in terms of tests and observations? At least in this one we can use real humans, who are at least diverse (players from around the country/world) and great in numbers.
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oh, and how stupid do you have to be to expect anything useful to come out of watching fake plagues in WoW, even if it were unexpected.
please tell me this lady isn't in any sort of important position related to the safety of my friends, my family, and myself.
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One of the guys we were traveling with bought 10 snakes from Undercity and put the plague on all of them incase he died and could no longer spread it.
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They seemed interested, though, I wouldn't be surprised if they do track such things in the future.
m.