Ye Olde Arcade
by Chris Remo, Sep 29, 2005 10:14am PDTThere's an article up by the enigmatically-named Spanner entitled The Back O' The Arcade. The author takes a nostalgic and evocative look back at the arcade scene in England in the late 80s and 90s, recalling a time when dingy hole in the wall arcade establishments were populated by young school kids congregating out of a shared love for games.
There were kids in these arcades whose socks were a substantial part of their shoe leather and had their hair cut by their sister with a knife and fork, but give them the price of a single credit and they became rich men and kings alike. They were revered among their people for their prowess at making that single coin last longer than their melancholy trek home in the rain. When I see a video game show on the TV, populated by affluent, sharply dressed 20-somethings talking their insipid talk while walking a 30 second walk on some photo-realistic 3-D football simulator, I remember those down and out 10-year-olds who stood on a milk crate to see the screen as they thwarted the final boss on R-Type with cramping knuckles and aching fingers.It's a good read for longtime arcade gamers (or longtime gamers of any type, really), offering a brief but fully-realized picture of a certain subset of gaming culture that for the most part has passed with the dominance of PC and home console gaming.
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Comments
And with those words my whole life changed. I spent my entire childhood and most of my teenager years in various arcades (oh Wizard's Castle how I miss thee). It's really too bad that no such places exist anymore. The dingy hole in the wall dark place with all the sounds andf bells and flashing lights. Man kids nowadays will never ever understand just what a utopia those places were. :(
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All of the people I met and grew up with in the arcades now just play XBOX Live. Halo... Madden... and it's just not the same. Maybe it's just Dallas. I need to get out of here.
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Arcades will succeed again when people see the value in visiting them. The easiest way to do this is to lower the price per play. This might require lowering the cost of the machines themselves, or it might mean going out and buying a bunch of used machines (there is at least one successful nickel arcade in the Dallas area).
Other ways to improve value are to focus on places where home systems fail. Multiplayer, for example. Stocking more multiplayer games, maintaining high score leaderboards, or offering free WiFi are all ways to motivate people to come to your establishment for multiplayer fun. There are plenty of other ways to improve value too. I think more arcades should consider combining their business model with other successful ones, like game shops, coffee shops, bookstores... anywhere potential game players like to loiter.
The point is, all the arcades that tried to stay the same as they were in the 80s have pretty much died off. The ones making money now are the huge conglomerate mini-amusement parks who use electronic cards to mask the $0.75 price tag for playing Area 51 (I went to a place the other day that was charging $075 for SKI BALL). Yeah that's one way to make money, but I think we all agree those places are awful. Spare me.
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I should write a guide to how you get started in arcade collecting. It's cheap compared to other forms of gaming, cheap and simple, after you have some basic skills in maintenance and repair and have lugged a huge heavy arcade cabinet up the stairs.
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That place closed up quite a few years ago.. I don't think I've seen on in the DC area since that place closed up.
Dual Pistol Style....
Never seen anyone else do it thou.. wonder why.. its so much more fun, than 1 Player...
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That said, sometimes I wonder if the arrival of Fighters both brought back to life and killed the arcade industry all at once. The only reason I have for saying this is how a trip to the local Fun & Games and Alladin's Castle suddenly became a competitive venture. While this was the best change ever if you were hardcore about Street Fighter 2 and Mortal Kombat, but once you fell out of that a quick enjoyable game at the arcade just wasn't possible without being "owned". I don't think your casual player wants to face off against someone who is going to "own" them, so the market dwindled and now we go to arcades to play on hardware that we could never play on at home. (DDR machines, Ferrari simulator, and in Japan LAN'd touchscreen rpgs).
At the same time, Arcades were pretty much sucking before that genre came out and made them the place to be again. *shrug*
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I used to love going to the seaside and playing in the arcades (never used to have them near where I lived). I remember my first go of Op Wolf, with the machine gun, fondly :)
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Spent a lot of free university class time in them in the late 90s. You had to be careful not to go right down the back though, where the extremely well dressed gentleman seemed to be conducting a lot of business involving various underlings shuttling back and forth. For some reason a friend of mine, but never myself, would often get asked if he wanted some 'go'.
I had to keep my mouth shut once when I saw a friend of mine who was a cop doing undercover drug work hanging around the area.
Keep it up, I'm pro-diversification! That said, I hope the kickbacks you're getting from escapistmagazine.com won't prevent you from posting articles from other sources. Try some Gamasutra stuff!
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