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Get a Major in Game Studies

by Chris Remo, Sep 26, 2005 12:14pm PDT

In addition to the higher education instutions such as Digipen which are specifically oriented towards video game development-related skills, a growing number of traditional universities are adding courses and programs aimed at preparing students for the professional video game industry. Schools such as Rensselaer Polytechnic Institute, the University of Colorado, and the University of Pennsylvania now acknowledge game design and production as a worthy academic endeavor. They have offerings ranging from classes in game art and design to full-blown bachelors and masters programs in game studies.

Marc Destefano, who teaches the psychology of play, system dynamics and game theory in his introductory course, wants students to appreciate the interplay of mechanics, dynamics and aesthetics that he says makes a video game work--be it Pac-Man or Resident Evil. It's not all about design, however: Katherine Isbister teaches students about the social and emotional aspects of gaming. Her research lab looks more like a teen's dream living room with sectional sofa, plasma-screen TV and a shelf full of video games. Less obvious are the cameras that can focus on players' faces.
The collision of video game production, thought of by many as traditionally a self-taught enterprise, with the world of higher education has long been a subject of contention with industry professionals. Some believe the trend is a positive one, and will bring to the industry a wider range of perspectives, drawing in gamers who may otherwise not have felt a career in development to be realistic; others believe it will have a harmful impact as inexperienced graduates with by-the-book perspectives are let loose into the industry. As the article points out, however, such reactions were common when film studies programs were first being introducted in universities, and now many of the most acclaimed and popular filmmakers are alumni of film schools.




Comments

17 Threads | 53 Comments





  • I am a graduate from New York University with a BFA in film. While school offered me a chance to meet many other people with a passion for film (as well as many slackers), I really feel like it bought me time while I tried to hustle for a real job in the outside world. Film school gave me a chance to work on many projects and make mistakes along the way, but it didn't give me any idea of what working in a professional shooting environment would be like. None.

    I got that through working on real sets as a student, whether it was interning or working in a lower capacity. Anybody I know from school who is currently working did the same thing. When I was done with school I was positioned to at least do some work when I was done with it. But again, any sort of real education was on the job working under other professionals who knew what they were doing in a day to day work environment. School doesn't give you that. It does give you a broad liberal arts education, which is good and I'm thankful for. At the same time, anyone expecting to go into a film program and expecting that that alone is going to land you a job on the outside is nuts.

    I can only assume it is exactly the same when it comes to game development.




  • I really hope that any of the people who are in these programs don't have unrealistic expectations of graduating from college with their game design or game production degree and then just waltzing into a design or production job.

    You get this degree, you may get a job as a production assistant. You'll have to work your way up like everyone else. Because no matter what you learn in school, 95% will be useless in the "real world."

    If I am looking to hire a production coordinator for my game, the first place I am going to look is Quality Assurance and Customer Support. Because at least I know that they have a passing knowledge of the way this company works, and they've probably seen at least one product cycle (in QA).

    A good tester is worth ten of these kids clutching pieces of parchment.





  • "Some believe the trend is a positive one, and will bring to the industry a wider range of perspectives, drawing in gamers who may otherwise not have felt a career in development to be realistic; others believe it will have a harmful impact as inexperienced graduates with by-the-book perspectives are let loose into the industry."

    I think it'll be worth discussing when game companies actually start valuing these "game educations" over a traditional education on a resume. Right now, they don't. Maybe some of these programs will eventually prove to be worthwhile, but for now, you're going to get much further with a traditional degree, coupled with a strong portfolio of side projects that prove you've got the motivation and a knack for what you want to do.