Get a Major in Game Studies
by Chris Remo, Sep 26, 2005 12:14pm PDTIn addition to the higher education instutions such as Digipen which are specifically oriented towards video game development-related skills, a growing number of traditional universities are adding courses and programs aimed at preparing students for the professional video game industry. Schools such as Rensselaer Polytechnic Institute, the University of Colorado, and the University of Pennsylvania now acknowledge game design and production as a worthy academic endeavor. They have offerings ranging from classes in game art and design to full-blown bachelors and masters programs in game studies.
Marc Destefano, who teaches the psychology of play, system dynamics and game theory in his introductory course, wants students to appreciate the interplay of mechanics, dynamics and aesthetics that he says makes a video game work--be it Pac-Man or Resident Evil. It's not all about design, however: Katherine Isbister teaches students about the social and emotional aspects of gaming. Her research lab looks more like a teen's dream living room with sectional sofa, plasma-screen TV and a shelf full of video games. Less obvious are the cameras that can focus on players' faces.The collision of video game production, thought of by many as traditionally a self-taught enterprise, with the world of higher education has long been a subject of contention with industry professionals. Some believe the trend is a positive one, and will bring to the industry a wider range of perspectives, drawing in gamers who may otherwise not have felt a career in development to be realistic; others believe it will have a harmful impact as inexperienced graduates with by-the-book perspectives are let loose into the industry. As the article points out, however, such reactions were common when film studies programs were first being introducted in universities, and now many of the most acclaimed and popular filmmakers are alumni of film schools.
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Comments
That's where my little metaphor starts to thin.
Basically, as I said in another post, I hope these programs are teaching them how to think and create and are not simply four years of Maya or DirectX tutorials. I expect this to be true from major universities, but my own state uni has already proved me wrong on this. It has become a vocational school in many areas.
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I got that through working on real sets as a student, whether it was interning or working in a lower capacity. Anybody I know from school who is currently working did the same thing. When I was done with school I was positioned to at least do some work when I was done with it. But again, any sort of real education was on the job working under other professionals who knew what they were doing in a day to day work environment. School doesn't give you that. It does give you a broad liberal arts education, which is good and I'm thankful for. At the same time, anyone expecting to go into a film program and expecting that that alone is going to land you a job on the outside is nuts.
I can only assume it is exactly the same when it comes to game development.
maybe the same way a degree in Film Studies would. You'd just end up as a movie reviewer for the local paper. Like Chris said, alumni of some film schools mature into the industry. But think of the thousands that go through those schools and get their certificates of completion. Where do most of them go?
Mods and creating your own projects have always been the way to step into the industry. These degrees are probably just a way to suck in the talent and spit them out under the universities Computer Science department.
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You get this degree, you may get a job as a production assistant. You'll have to work your way up like everyone else. Because no matter what you learn in school, 95% will be useless in the "real world."
If I am looking to hire a production coordinator for my game, the first place I am going to look is Quality Assurance and Customer Support. Because at least I know that they have a passing knowledge of the way this company works, and they've probably seen at least one product cycle (in QA).
A good tester is worth ten of these kids clutching pieces of parchment.
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sounds so much more harsh as..
"colleges are essentially corporations"
that always upsets the wife! (she's one of those crazy phd, gonna be in school forever peoples.)
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I think it'll be worth discussing when game companies actually start valuing these "game educations" over a traditional education on a resume. Right now, they don't. Maybe some of these programs will eventually prove to be worthwhile, but for now, you're going to get much further with a traditional degree, coupled with a strong portfolio of side projects that prove you've got the motivation and a knack for what you want to do.
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