SWAT 4 Expansion Announced
by Maarten Goldstein, Sep 22, 2005 6:15am PDTVivendi Universal Games has sent out this press release, announcing that SWAT 4: The Stetchkov Syndicate is in development. Due out in the first quarter of 2006, The Stetchkov Syndicate adds 7 new singleplayer and multiplayer levels, 10 player (2 x 5 player teams) co-op support, new weapons & equipment, a new multiplayer mode and more. We have some screenshots here.
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Comments
SWAT 4 seems to be more about subduing and rescuing, not fragging terrorists with special forces weaponry.
Does one have to go all the way back to Raven Shield for that sort of gameplay?
I'm finally in the mood for that again but have no idea what to pick up. It seems like WorldWar2 games have become the new big thing and tactical FPS games have gone by the wayside or have turned into angst-ridden storylines with dumbed-down gameplay to try to attract more of the mainstream FPS audience.
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Neutralize buskers operating in a subway station without a "Music in Motion" license. hoho.
http://www.shacknews.com/screens.x/swat4/SWAT+4+The+Stetchkov+Syndicate/1/092205/092205_swat4_exp_2.jpg
I loved Swat4 coop with friends. One of the funnest times I've had gaming - torturing civilians with pepperspray and tasers. And these shots look pretty good to me.
Add some more weapons, more international swat teams, add a site with downloadable missions created by us (integrate it with the game UI for seamless stack-n-rack?) - there's much more that can be improved, but are they maxing out that engine? (isn't it Unreal tech? correct me here.)
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Its like bad Quake 2 maps but worse all over again...
http://www.shacknews.com/screens.x/swat4/SWAT+4+The+Stetchkov+Syndicate/1/092205/092205_swat4_exp_6.jpg
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who thinks these looks pretty good?
The only one in the whole entire universe?
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Please turn on anti-aliasing in your screenshots. Failure to do this makes your games look ugly, and it hurts my eyes and offfends my senses.
Love,
The Bowerbird
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