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Serious Sam 2 Demo Released

by Maarten Goldstein, Sep 21, 2005 7:00am PDT
Related Topics – Demo, Serious Sam 2

As promised, the Serious Sam 2 demo is now available. The 236mb download includes the Seriousopolis Uptown level, which you can play by yourself or in co-op mode with up to four people. The demo also includes one vehicle, several enemy types and all of the game's fifteen weapons (though you'll have have to cheat to see them all).




Comments

103 Threads* | 310 Comments









  • I have to agree with everyone who thinks that this demo sucks. This doesn't even look like Serious Sam to me. I loved playing Coop with friends in the first installment, the second I didn't give much time (not because it sucked, but because my friends were too busy for coop at that point). But jesus, if this game didn't have the "serious sam" title on it, nobody would give a shit. It could be like... Will Rock 2 by some no-name french or german developer with a great eye for non-sensical art direction. I hate the character design, I hate the weapon design, I hate the level design. And the game is a resource hog, even though it kind of looks like shit. And yea, it's been consolized. GG Croteam, I hope that the console community eats this one up - but it probably won't, based on the crappy port of SS1 that Xboxers saw. Go ahead and turn your back on your PC fans, if this is the garbage you're set on pumping out, we don't want you anymore. And yea, it might only be a demo - but what a demo!







  • Wow I don' think I have disagreed so much with shackhype ever.

    I think this is a good demo, I couldn't get the netplay to work for me but hey, its just released, this has happened before.

    People say the AI is terrible, it is as good as the original, and I even saw some of the soldiers doing little flips and such and strafing.

    Not many enemies? Huh?!?

    There are a LOT of enemies on serious difficulty, I think some noobs have been playing this at the default difficulty, sorry it is too much for you to set your gameplay options and you go straight into bitch mode.

    Sound works fine for me, but then I am on an Audigy and not some integrated motherboard sound like many people bitching probably are.

    God so much hate you guys, this plays just like serious sam, except there is something about a few of the enemy models that bugged me, even so this is really fun.


  • Holy crap I came here expecting love and got the complete opposite. I thought the demo was great! I'm sick and tired of the recent trend for guns to get less accurate the more you move. It makes games really slow and boring. I'm looking at you FEAR ! I blame Counter-Strike for the trend.

    Being able to run around and blow shit up was awesome. I was a little disappointed that there was no big open room which has a big health box in the middle that you know the second you touch a hundred enemies are going to spawn. Man, I want to pick up SS:SE now.


  • The more I think about it the more angry I get. The game got Deus Ex 2'd.

    Console games who don't have pcs, why would they pick up this game over something with even better eye candy like Gears of War? This game, as graphically nice it looks, won't compete with the likes of true next gen graphics.

    PC gamers are pissed that the game is just a shoddy port of a console. The interface is a dead give away. The pc gamers are who gave these folks their start, why screw them?

    They aimed at riches, but I really don't think it will do all that well on either market now.


  • Not in reply, cause i want people to see this.

    The demo.
    it IS good, it just needs a couple of runs to feel it. It's not like the other games, i knew it at the first minute. As i am THE biggest SS fan (i KNOW I am) i started at Hard, to get a feel of it. The weapons are different, the feel is different. I read somewhere a comparison about NERF... its kinda near mark.

    That said, i went through it (9 minutes on hard) and i was puzzled. WHAT ?... in the end, just before the vehicle part, i was starting to feel it, to get what it was. --------------> its not Serious Sam 1 and Episode 2 either. its Serious Sam 2. it changed, it HAS the same core. I replayed it on Serious, a thing i could never do in the first games, i mean... i tried it alot, but never got through at serious difficulty. In the demo, i didnt died once, and it was in the jump part.

    That said, i really LOVED the first engine, kind of grainy, raw, pure engine, its gone, and i miss it. Obviously they took the "popular" eye candy style. I think the first games' cachet was from this raw quality it had. but in the end, this *is* Serious Sam and even if its not the same as the first, i think we couldn't have seriously thought they would have done the same thing a 3rd time. Come on people, be realistic.










  • i'm going to have to agree with the haters on this one. I hope this isn't representative of the game but it seems to be since its demo right. But I have solved serious sam 1 and second encounter dozens of times and this new game doesn't feel like serious sam. The biggest issue I had was the gameplay. I actually like the goofy colors and weapons and the cheezy corny scripts. But I like the old feeling of serious sam where you have skeleton horses and bulls charging you, and where levels were enormously huge. Big open fields where you would be ontop of a temple gazing down and see your teammate 100s of feet below fighing a herd of bulls. I am going to have to wait for a shacker review of the full version before I buy this time.



  • Man I just don't get all the hate in here. I thought this was exactly what The original Sam was all about. Granted the level wasn't big and wide open like most of what SS1E and 2E were, but the guns all Sam style. I like the new 6 barrel shotty, and the grenades are a nice addition.

    I don't know what you guys have against flying enemies, just pop 'em once with the shotty and they're dead.

    If you're concerned there aren't enough enemies, play it on Serious. I had at least 15 on screen at once with another dozen behind me at one point.

    The only big complaint I have is being able to bind the mouse X and Y buttons when setting keys. How stupid is that?

    It seems to have some elements of consolitis, but not game ruining stuff like DX2.