Serious Sam 2 Demo Released
by Maarten Goldstein, Sep 21, 2005 7:00am PDTAs promised, the Serious Sam 2 demo is now available. The 236mb download includes the Seriousopolis Uptown level, which you can play by yourself or in co-op mode with up to four people. The demo also includes one vehicle, several enemy types and all of the game's fifteen weapons (though you'll have have to cheat to see them all).
Daily Filter: Planetside 2, Deadlight
Weekend PC digital deals: strategy-o-rama
38 Studios, Harry Potter Kinect - Shacknews Daily: May 25, 2012
Minecraft for Xbox 360 dev working on 'Adventure' update
Demon's Souls servers extended again
Comments
It just spins me around and instantly whips my view to the ground or the sky every 5 seconds. :(
:(
Thread Truncated. Click to see all 6 replies.
Thread Truncated. Click to see all 11 replies.
- fun weapons, lots of bad guys, runs pretty good on my system
The Bad
- invisible walls, menu system is shit, short level
I think I also found a bug...my second time through the demo I somehow got ejected out of my flying craft and landed on an area that left me know escape after running around for 5 mins getting pounded by flying baddies
Thread Truncated. Click to see all 2 replies.
People are going overboard with the CONSOLE'D stuff just because of the stupid name entry screen making you use the mouse. Get over it.
Serious Sam2 demo does not like XP64 at all. Please fixey!
Thread Truncated. Click to see all 2 replies.
The gameplay seemed identical to the original, unless you're going to base your opinion on one level out of an entire game, and compare it to an entire previous game.
Thread Truncated. Click to see all 10 replies.
I'm buying it, then having about 10 people over for the weekend after the release, and our first impressions of the game will be through beating the entire game co-op.
I want that first time through to kick ass, start to finish. I won't let a shoddy demo release ruin the fun (although it might anyways if the product isn't up to the legacy earned with the past two games.)
Thread Truncated. Click to see all 3 replies.
2) This level is really, really, really, REALLY short. I finished it on Serious difficulty in just a few minutes. The levels in SS/SSSE were absolutely enormous. This was tiny. SMALL. Not cool.
3) There were no huge packs of enemies. This is not cool either. Very, very not cool. You'd come out onto a huge field in SS and fight 50 enemies at once. Here you'd go in a room and fight 10. Lame. I hope this and 2) are not indicitive of the levels in the final game
4) The interface and menus were consolized to fuck. Don't accidentally move your mouse while assigning a key! (which you can't click on, wtf) you may wind up assigning your fire button to mouse x+ and mouse y- at once :P
5) "Hurry Sam, the Chaingun must be near here." Yes, thank you. Blue bitch does not need to remind me of these facts each time I croak on Serious difficulty. Probably less annoying in coop (going to play that later today with some friends, though it's only going to last for a few minutes with the size of the level :/)
6) The submachineguns felt like weedy peashooters
If the levels in this game get Deus Ex 2'd, I'm going to be so, so pissed.
Thread Truncated. Click to see all 20 replies.
Thread Truncated. Click to see all 3 replies.
It did have pretty colors though.
Thread Truncated. Click to see all 9 replies.
I dont understand why Croteam chose for such a constricted level for the demo. Also helper character / cheesy / flashy colored environments are annoying and totally deviates from what the original ss series were like.
Thread Truncated. Click to see all 3 replies.
I think this is a good demo, I couldn't get the netplay to work for me but hey, its just released, this has happened before.
People say the AI is terrible, it is as good as the original, and I even saw some of the soldiers doing little flips and such and strafing.
Not many enemies? Huh?!?
There are a LOT of enemies on serious difficulty, I think some noobs have been playing this at the default difficulty, sorry it is too much for you to set your gameplay options and you go straight into bitch mode.
Sound works fine for me, but then I am on an Audigy and not some integrated motherboard sound like many people bitching probably are.
God so much hate you guys, this plays just like serious sam, except there is something about a few of the enemy models that bugged me, even so this is really fun.
Thread Truncated. Click to see all 2 replies.
Being able to run around and blow shit up was awesome. I was a little disappointed that there was no big open room which has a big health box in the middle that you know the second you touch a hundred enemies are going to spawn. Man, I want to pick up SS:SE now.
my impression is Futurama+serious sam+an extra batch of suck = this demo
The spawning was silly.
Hey Croteam NO ONE LIKED ANY OF THE FLYING ENEMYS IN SS.. annoying after the first 9 million of them.
The big red boss before the jumping part, dont go around the corner and shoot him thru the tree he wont attack.
I jumped once and tried to make it on that cube that looked like it was in CS and someone forgot to texture it..
I quit... :(
that gives me an idea Id love to see a MOD for SS or SS2 and the levels be the levels from CS.. De_Dust with massive spawns of monster blowing up goodness would be fun!
the one plus i do give is it ran on my
xp1300
geforce Ti4400
Thread Truncated. Click to see all 2 replies.
Console games who don't have pcs, why would they pick up this game over something with even better eye candy like Gears of War? This game, as graphically nice it looks, won't compete with the likes of true next gen graphics.
PC gamers are pissed that the game is just a shoddy port of a console. The interface is a dead give away. The pc gamers are who gave these folks their start, why screw them?
They aimed at riches, but I really don't think it will do all that well on either market now.
Sadly I have to put off buying it until I have upgraded my computer, currently a XP2400+ with 512 megs of pc2700 and a Radeon 9800 Pro 128, with everything set to lowest I had some unplayable slowdowns turning around in that beautifully designed fuuturistic city.
Thread Truncated. Click to see all 2 replies.
The demo.
it IS good, it just needs a couple of runs to feel it. It's not like the other games, i knew it at the first minute. As i am THE biggest SS fan (i KNOW I am) i started at Hard, to get a feel of it. The weapons are different, the feel is different. I read somewhere a comparison about NERF... its kinda near mark.
That said, i went through it (9 minutes on hard) and i was puzzled. WHAT ?... in the end, just before the vehicle part, i was starting to feel it, to get what it was. --------------> its not Serious Sam 1 and Episode 2 either. its Serious Sam 2. it changed, it HAS the same core. I replayed it on Serious, a thing i could never do in the first games, i mean... i tried it alot, but never got through at serious difficulty. In the demo, i didnt died once, and it was in the jump part.
That said, i really LOVED the first engine, kind of grainy, raw, pure engine, its gone, and i miss it. Obviously they took the "popular" eye candy style. I think the first games' cachet was from this raw quality it had. but in the end, this *is* Serious Sam and even if its not the same as the first, i think we couldn't have seriously thought they would have done the same thing a 3rd time. Come on people, be realistic.
Thread Truncated. Click to see all 4 replies.
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 8 replies.
Thread Truncated. Click to see all 3 replies.
Thread Truncated. Click to see all 4 replies.
Thread Truncated. Click to see all 2 replies.
-Gibs disseappearing when they hit the ground
-Stupid AI
-Average graphics
-Boring gameplay
Serious Sam 2 < Painkiller
http://pcmedia.ign.com/media/previews/image/serioussamb004.jpg
Thread Truncated. Click to see all 2 replies.
Well I can officially say, unless things are drastically different in the full version, this fucking blows.
Thread Truncated. Click to see all 2 replies.
I don't know what you guys have against flying enemies, just pop 'em once with the shotty and they're dead.
If you're concerned there aren't enough enemies, play it on Serious. I had at least 15 on screen at once with another dozen behind me at one point.
The only big complaint I have is being able to bind the mouse X and Y buttons when setting keys. How stupid is that?
It seems to have some elements of consolitis, but not game ruining stuff like DX2.
If I take this down, sorry, I'm gonna try to help out some people.
http://129.21.61.37/serious_sam_ii_pc_demo.exe
Thread Truncated. Click to see all 8 replies.
'nuff said =|
Thread Truncated. Click to see all 2 replies.