Nintendo's Innovation-Based Business Strategy
by Chris Remo, Sep 19, 2005 1:17pm PDTThere's a great piece over at Lost Garden describing Nintendo's historic focus on genre innovation as a way to maintain high profit margins. While most publishers focus on refining gameplay genres, Nintendo's strategy has and continues to be controlling new ones and controlling them through hardware. The article discusses how this has been achieved in the past, why it is likely to continue especially with the unveiling of the Revolution contoller, and why it's beneficial for everybody in the industry, including Nintendo's competitors.
People often look at Nintendo's releases of a half dozen Mario games a year and assume that they are all clones. In fact, they are typically radically different games across a wide variety of genres. Nintendo gains their value from the Mario brand, not ownership of a specific genre. Brand-based companies rely on the creation of new genres since they can take that brand into the genre for a low risk profit opportunity. ... Nintendo makes the majority of their money by leveraging their brand recognition during the early to mid-stages of a genre's life cycle. The power of the Mario character can establish a Nintendo game as an early genre king and help tap into a new market segment for great profit. However, as they get later into the life cycle, the standardization of the genre mechanics and the intense demands of the hardcore population reduces the power of the brand.It's an excellent read and a very good overview of the opposite yet somewhat complimentary strategies pursued by the major players in the industry. Check it out.
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Comments
I'm really stoked about the new controller. It's long overdue if you ask me, ever since FPS games started showing up on the PS1 and N64. I'm not going to pretend that Nintendo is the only company that could have thought this up (after all, there have been similar 3rd party devices -- mostly non-gaming -- for years) but I do think they are the only one of the big three that would bother to perfect the technology and take the risk of making it a standard for their games. They seem to be the only big company interested in evolving the input hardware.
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just like when we watch old scifi movies and laugh at their ugly ass control panels with all the light bulbs in em
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One last time. ;-)
I think Nintendo is definitely on the downward slide and this is one more sign of that...they're grasping for anything to make themselves stand out from the crowd but I don't think this awkward and ill-conceived controller is the answer, that's for sure. (And no, I'm not an anti-Nintendo person by any means, I've enjoyed many of their awesome games in the past, and for my money, the N64 controller was really amazing.)
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Happily the revolution seems to be a big chance for Nintendo to expand itself. One of the demos they showed off for the gamecube was essentially metroid prime 2 turned into a FPS. It's always exciting for me to see Nintendo branch out into new genres because their titles tend to have a great deal of polish and they always give them their own uniqe twist. Beyond just giving people what they want I see the revolution as a chance to create whole new gaming experiences, and the examples they chose in their promotion video (a dentistry game? a cooking game? Music conducting?...it could be anything!)
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I think there's something to be said that perhaps putting Mario in endless games is not the strategy that it once was. Back in the days when Nintendo was putting crappy movies in theaters and us NES-lovin' 80s children dragged our parents in to sit and watch them, Nintendo could successfully throw Mario into something because it'd make it sell more than it would without the tied-in license.
Nowadays, Nintendo is in the position of trying to convince everybody that they still need a little Mario in their lives. Halo starred a never-before-seen, mostly mute mystery character, and came out at the same time as SSBM which has all their character personalities. Guess which one sold more when the US holiday season was done?
My opinion is that Mario playing golf, tennis, and baseball when he's not out racing karts and fighting viruses and throwing parties, is diluting the brand to the point that the marquee games of the series aren't so special. How many mainstream gamers will care when Mario 128 is released when they've seen the guy all over the place for the last few years?
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While I agree with alot of the points that are made by this person, I am not sure of their background in the industry so I dont know if I lend alot of credence to this.
I will say though that I know alot of people will disagree, and its probably expected, as I am sure this article and post is in part, is meant to spark conversation on the subject at hand.
But at the same time I honestly dont know if I would lend any credence to anyone else's argument here, unless in fact, they have worked through the full development cycle of a mutli-million dollar title or franchise. Playing games and reporting on games, does not make you an expert...it doesnt matter how long it has been a hobby of yours.
I mean an opinion is an opinion and people here will probably have some degree of intelligence when it comes to this field and what continues to power the engine. I respect that.
But I am just going to take the stance of "wait and see"...as I see it now...we are going to continue chatting about Nintendo for a while now...until we do "See".
Heres hoping for the best.
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His "genre life cycle" theory is also full of shit, what the heck is he going on about? The only solid law that I can imagine applying to game genres is that profitable features are copied while unprofitable ones are weeded from the market.
I'm having a hard time thinking up titles or genres which adhere to his cycle. Developers and publishers rarely run their franchises into the ground by restricting their market to unprofitable minorities. Flight sims or adventure games for instance aren't uncommon because their audience shrunk and became hardcore. They are uncommon because their audience was always small, and as costs of game development have risen, money only gets put into titles which can really make the money back.
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Having said that , PC games will still have high woo factor in graphics while sony and ms will be competing against the same exact market.
This is my prediction PC gamers will be stuck on their side, nintendo will be stuck on the other side, while both sony and ms will duke it out to death.
They need to think up new characters.
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