• Join Us |
  • |
  • Sign in with:

Chinese Gamers Need an "Imaginary Outlet"

by Chris Remo, Sep 06, 2005 2:10pm PDT
Related Topics – MMO

What starts as a rather typical analysis of World of Warcraft's staggering success and broadening of the MMO audience ends up with a startlingly opinionated claim. Analyst Michael Paxter predicts that the growth experienced by World of Warcraft and other massively multiplayer games is artificial, and that the subscriber base will start to shrink soon enough.

"It may continue to grow in China," Mr. Pachter added, "but not in Europe or the U.S. We don't need the imaginary outlet to feel a sense of accomplishment here. It just doesn't work in the U.S. It just doesn't make any sense."
Mr. Pachter manages to insult the Chinese population by implying that they have a general need for vicarious accomplishment through a fictitious medium while simultaneously insulting gamers in general by implying that that's the reason for playing online games. Surely one could easily take issue with both claims. For my part, I have never played games to provide myself with an "imaginary outlet to feel a sense of accomplishment." I play games for very similar reasons I read books or watch movies: for entertainment, to experience a world or idea that was borne out of somebody's creative effort, to think critically about the process involved in its creation, and so on. I played World of Warcraft for several months, and by far my favorite thing about the game was simply inhabiting the world and experiencing the very cohesive and fully-formed universe put forth by its developers. So why do you play games? For my reasons? For Mr. Pachter's reasons? Because you're Chinese?




Comments

47 Threads* | 116 Comments*
  • I don't think what he is trying to say is even remotely racist towards the chinese.

    He's talking about the economic situation that people _in china_ live in, where it's exceedingly difficult or impossible for the average individual to really build themselves up outside their station in society, so time consuming mmorpgs that are primarily about progression are presumably more appealing.

    I think were he is mostly wrong is somehow implying that isn't true to some extent in Europe and the US. I think he may be right that it could be more popular in China for socioeconomic reasons, but the conclusion that they must just be a fad elsewhere and will all die is probably wrong.

    What he's mostly managed to do is insult MMORPG players through the implication that they are using MMORPGs because they don't feel a sense of accomplishment in real life.




  • I think the biggest "flaw" of the MMORPG series so far is the amount of time that it takes to complete a straightforward task. I've found many games like this incredibly addictive, including Diablo, Diablo 2, World of Warcraft... but in the end, I felt as though I had wasted far too much time playing video games.

    The "hook" of theses games that caught me was the seeming significance and sense of accomplishment that one received from levelling or getting additional pieces of equipment - additionally, the interactions with other people in the game made for a positive game experience. I still thank the people who helped me in GCR - it was a friendly group of people, but I think that the rewards from playing the video game pale in the long run compared to other tasks that I prefer in my own life.

    Clearly the buck stops with me, and I'm responsible for my own play time. My own realization of how much time I was putting into these games was an eye opening experience. I realized that when I died, I wouldn't be amazingly happy that I had experienced the "summer of Diablo 2" - I valued my friendships and relationships with other people, and physical fitness more than my gaming experiences.

    I've still not cut out all games, and I'm not saying that games are bad, but I would say that MMORPGS and the like encourage game playing to excess - if we spend more than 2 hours a day on multiple days of the week playing a video game, I'd argue that I bet you could find an activity that you'd appreciate much more - helping people, improving yourself, or building something of significance.

























  • All games are about a sense of accomplishment. I'm not saying that there's not the points that Chris makes, about being in a world, being part of a story. Certianly that factors in, and indeed makes the best games out there what they are. But hitting level 60 is an accomplishment, beating Ninja Gaiden is too. Beating any game or farming any RPG be it Diablo 2 or WoW for cool items translates to watercooler talk at LAN parties. Even if it's a non-story action game like Doom 1 or Mortal Kombat, you're still palying it to get that cool 5 hit combo or to blow away that next monster.

    But this Pachter guy makes it sound like any form of escapism is 'opiate for the oppressed masses' or something. Any time you watch a movie or read a book (that's not a textbook) it's escapist.





  • MMORPGs cater to people who are escapist, and? You can't argue spending 20+ hours on a video game based on a social construct/interaction isn't escapist.

    However I don't see why its anyone's business to criticize or label people that do as degenerate. Reading books for 20+ hours to escape into a fantasy world etc is the exact same thing depending on the quality of the literature, yet the connotation and perception is entirely different.

    It's not different, but MMORPG's are a new thing, and I'm sure to non-gamers a very scary thing. They are addictive (personal testimony), and in comparison to other things you can accomplish with your time they are a colossal waste of time and human energy.

    But its our choice, as long as the person is not so weak minded/addicted that they cannot control or pull themselves away, then there's nothing wrong with enjoying MMORPG's. Many of the people who have problems with addiction are prone to it in other walks of life, so its not the fault of MMORPG's but the person who is predispositioned to the behavior.

    MMORPG's just give an easy way to point a finger at people who are socially diverted and escapist. Without them the same "addicted" people would be "addicted" to some other type of pursuit...game, book, cards you name it.