Quake4 DM Preview
by Steve Gibson, Sep 01, 2005 10:30am PDTCVG previews Quake4 deathmatch this morning in case you just havent gotten enough info on the game as it nears release. The summary: It's a lot like Quake3 deathmatch, but with a bigger number in the title.
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Comments
Essentially what you have is a bunch of people running around playing deathmatch with their 'realistic' hitscan guns and movement. As deathmatch games, today's team games fail horribly, yet that is how they are played. Their popularity is easily explained by the fact that minimal learning curve in combination with low ceiling on an individual player's skill level is very forgiving on new and average players. Anybody can kill anybody, and nobody stands out too much.
So bring on a tweaked quake3 (75dmg rail, double jumps, better graphics): a game that is awesome at deathmatch and doesn't pretend to be anything else.
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bring on QW:ET over this regurgiatated 10 minute distraction
but to each his own :)
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When Quake 4 gets this good and hardcore, let me know.
People don't want straight DM, they never will, this will hardly make a ripple.
Has Raven never heard of CS?
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Quake 3 worked, sure, but simply repackaging it within a new engine and inrementing the version number does not revitalize a game. You can still achieve all of the things that made Quake 3 great, but get creative with the weapons. I believe that there are an infinite combination of weapons, armor systems, and maps that could make for a great DM/CTF experience. It's kind of like how you can take the same deck of cards, and play so many different games of strategy with them. This theory is even evidenced in the successes of Doom1/2 and Quake1/2/3 themselves. Each very similiar, and yet each unique in it's own right. Unique enough to rejuvinate the scene and keep it alive another couple of years.
But from the sounds of it, Quake 4 will lack the neccesary fresh elements to revitalize gaming this time around. And that's a real shame.
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This sounds great to me. \m/