The Lawsuit Thickens...
by Chris Remo, Aug 31, 2005 10:01am PDTLast week it was reported that Call of Duty: Finest Hour (PS2, Xbox, GCN) developer Spark Unlimited has filed suit against publisher Activision for breach of contract and failure to pay royalties. Now, however, it seems that the situation goes even farther. The full trio of charges laid against Activision comprises breach of contract, fraud and misrepresentation, and breach of an implied contract. Spark claims that it was entitled to develop two more Finest Hour-based games, whereas Activision claims that was never the case. Spark goes on to claim that Activision neglected to supply the developer appropriate funding, while charging the developer millions for the last-minute development of the game's multiplayer mode, which was allegedly never in the game's original specification.
Overall, Spark's complaint contends that "Activision then breached the development agreement by failing to negotiate in good faith over a second and third product, and refused to provide any meaningful bridge funding." "Indeed, Activision simply waited until Call of Duty: Finest Hour was virtually complete and then abandoned its relationship with Spark," reads the complaint.Strikingly, the complaint also reads, "Activision repaid Spark by usurping Spark's rights and taking for itself only all benefits of the contract...then followed up this usurpation by seeking to kill off Spark altogether." It'll be interesting to see how this pans out. As most are probably aware, developer vs. publisher conflicts are not new, with such high profile cases as Valve vs. Vivendi in recent years.
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If even half of this stuff is true, it's damn shameful.
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-Activision owns game
-Spark develops game
-game almost done
-Activision decides that "spark shouldn't develop game"
-Activision sells game
-Spark gets no royalties
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I figured since Valve had Act. do all that stuff with the original Day of Defeat.. why not get Act. do rest? It seemed to go well...
But this kind of developer/publisher problem would make since why Valve didn't go that route...
Then again.. why go the EA route?
bleh! guess the gaming industry is going same route as the recording industry.... pubs make the money... pubs tell us whats hot and whats not...
The real creative hero's get held back, used and stay broke... consumers get handed garbage...
history repeats itself....
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