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  • Was kinda hoping to see large city-scape views included ... in an earlier demo of the engine they panned the camera up out of the city-maze and showed you a crapload of rooftops and water glimmering in the distance. I realize thats just demo candy, but for the love, someone make an engine that this is a technically feasible element to maps.

    I don't care about the specifics, I realize this is no simple request, but having a seamless level loading engine be able to render complicated cityscapes with people inside/outside of it and able to look down on it from a hillside would be awesome for non-deathmatch crap games. Multiplayer FPS/RPG hybrids, MMOs, and the like. (Games that involve more than running around in circles for hours.)

    Games keeping pushing more and more for photorealism, but I want more flexibility realism. My limited experience with mapping for HL1/HL2 made me realize just how poorly game engines perform with large amounts of potentially visible polys. There are tricks you can do to hide crap, give the illusion of more visible things/larger distance (esp with HL2 skybox stuff), but ultimately its still gimped out smoke and mirrors and careful layout for visibilities sake, gameplay flow completely aside.