"You Will Cry In Front Of Your Game"
by Chris Remo, Aug 19, 2005 1:35pm PDTA Reuters article claims that console makers are aiming to broaden the appeal of gaming to untapped demographics through use of next-generation fancy graphics.
At Europe's biggest computer-games fair, games companies said on Thursday they hoped the new consoles, which are capable of more lifelike representation, would lure players currently turned off by characters they consider cartoon-like. "It will be a quantum leap in terms of graphics, in terms of the emotions you can experience," said Gerhard Florin, European head of Electronic Arts, the world's biggest video games publisher. "You will cry in front of your game."Is next-gen visual realism really the missing link that has been keeping non-gamers away? It seems a shaky proposition at best. With video game costs raising into the tens of millions and retail game prices reported to climb higher in the next-generation, publishers clearly need the biggest audience they can get. Raising graphical potential is certainly the easiest and most obvious way to "improve" games, but will it actually provide an experience so much better that it will entice the rest of the world to join the gaming masses?
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Comments
http://www.rit.edu/~jhb4598/jblog/archives/000341.php3
Its a flash game with a weird subject:you are a psychiatrist to emotionally disturbed toys.You try various therapies to help them work whatever trauma has them in its grip.Its a facinating simulation,and I felt compelled to help these little critters out.I have a friend who is a child psychiatrist,and I can imagine this is a lot like her work.
I managed to cure them all...and I felt true happiness seeing them waddle out of the ward after sharing their pains.And,as you too will discover,these things have suffered.
HOW ABOUT A MOUSE/KEYBOARD combo for playing FPS games
A lot of games are falling deeper into the Uncanny Valley with their push towards more life-like graphics. It's actually hurting the experience more so. The closer you try to mirror reality the easier it is to see the flaws. I think the answer is 1. better writing in games (develop interesting stories with characters gamers really care about) and 2. develop a unique artistic style that stays away from the Uncanny Valley.
Eventually, by Unreal Engine 4 or 5.0 we can try to make characters appear life like.
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HL2: Dog
Fallout1/2: My NPCs
Brothers in Arms: My NPCs (even though they come back at the end of the mission)
LucasArts: anything graphic adventure
What does EA make? Sports, The Sims.
Aha, The Sims. I almost forgot about that game. The sims2 wasnt really an EA game, its a Maxis game (ask anyone who worked on it). Whats the last game the EA made that created such an emotional bond with the user? Alice? Road Rash? Harry Potter? Catwoman? I'm drawing a blank, and I'm not trying to troll or be the typical internet dork who criticizes everything.
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It wasn't for the graphics, and it wasn't for the special effects. It was because I just got done being told a great story. A great story in 16-Bits. I could care less what the characters looked like. Some of the most intense gaming experiences I've ever had were in the full glory of ASCII. Good ole' mudding. Shaking at the keyboard before a large quest battle... Silly? Maybe, but few games have done that to me.
It's comments like these that make me lament for the days of sprites and technical limitation. Seems like they had a better grip on fun and story telling then, and less a grip on cashing in.
I didnt bawl my eyes out, but I shed a few tears and generally moped around for the next couple hours.
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BTW I've now been brainwashed into believing I can't be happy anywhere unless the general area is 72 degrees F, my Mom has to be there to make any and all conditions just right, and also no one ever gets skin cancer from exposure to sunlight.
Hi Mom!
See also "Monkey Island 1". Guybrush and LeChuck and everybody there was alive with style, even in the crappy resolution and floppy disks. The characters had all sorts of facial animations (that were probably 5 pixels deep). Again, STYLE is what makes things emotional.
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No, I really did.
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Uh, yeah. If I cried during Kings Quest IV it was because I was trying to play it on an 8086 and the computer was too slow to get away from the freaking ogre. :(
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When will these people learn? :(
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You have to have a soul to do that. EA will never understand beauty, subtlety, and emotion. All they know is money and how to exploit the general population with shiny ads.
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Beyond Good and Evil
Prince (Sands)
etc.
If you're looking for a major publisher positioned to deliver "emotion in games" at least get a UBISOFT person to tell some quote for the article.
I mean that article is just shit when you see some EA rep saying that. I t just does not make any sense.
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Erm, millions already are crying because BF2 is fucking full of bugs. Youve found a way to acheive that already EA, we dont need buggy next-gen console games to do it!