Quake 4 MP Impressions
by Maarten Goldstein, Aug 15, 2005 7:24pm PDTGameCloud has a new, lengthy Quake 4 multiplayer preview, going over the different weapons, feel of the game engine, physics and maps found in the QuakeCon build.
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8GameCloud has a new, lengthy Quake 4 multiplayer preview, going over the different weapons, feel of the game engine, physics and maps found in the QuakeCon build.
Comments
I hope Q4 will allow the polygons to be reduced (like Q3, unlike Doom 3) for people with slower CPU's. Doom 3 had many settings to reduce the load on the graphics card, but very little to reduce the load on the CPU. Slow frame-rate is bearable in single-player, but for serious MP deathmatch, it really needs to be scalable with graphics settings like Q3.