Quake III Source GPL'ed Within a Week
by Chris Remo, Aug 12, 2005 3:01pm PDTIn his QuakeCon 2005 keynote, John Carmack revealed that after some delays id is finally ready to release the complete Quake III source code for use under the terms of the GPL. He could not give an exact date, but was confident that this would occur "within a week". Currently id is making sure everything is licensed correctly and everything builds, and as soon as that is complete the whole package will be set free. Carmack also noted that he is looking forward to some day seeing somebody ship a commercial title, probably a budget game, under the GPL. He'd like, for example, someone use the Quake III source to complete their own shooter and ship it with the full source code included on the CD. Carmack expressed frustration with people who get overly protective about code that is largely built on the work of someone else.
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Comments
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That Q4 video was such a let down, if thats supposed to be a fun game then fucking sign me up for checkers, at least checkers has gameplay. Visual effects are not capable of covering up a dull ass 'me too' shooter. D3 was a joke, a tech demo that was more demo than tech. I still havent seen anything from Id that I like better than the Crytek engine. And get over the 'demons released from hell' story line, cant you spermburglars at least come up with a new fucking idea after all these years? I mean, damn...that shit is pathetic.
And I cant see myself even bothering to waste bandwidth to download a 6 year old game engine or mods for it. But you kids have fun.
Goddamn I am so disillusioned with the fucking game industry, shitheads all of you. Fuck EA, and their lack of ability to make anything other than shitty sequels and even those suck balls. Fuck Epic, for screwing up UT and turning it into a lame fuck console game. Fuck Id, for killing 3dfx and making a joke of a junkyard rocket... Fuck Microsoft, for any reason you can think of.
But bless Shacknews, the only bastion of light in a dark dark world. (that and porn, sweet porn)
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I detect a thinly veiled jab at 3DR, who hasn't even released a Win2K+ executable for Duke3D, let alone GPL the source. Ken Silverman opened the source to BUILD (not under the GPL though) and that was enough for GLDuke and the Jonof project to progress, but there wasn't a fairly playable version until about 2003.
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- Improved sound code with surround, VOIP
- Ragdoll physics
- improved models, new anims
- Bloom (toggleable in shell)
- HDR (toggleable in shell)
- New particle system
Make it happen.
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What's mysterious is why Carnack doesn't do the same with the latest engine, the good stuff. Oh, well...
Its like "hey guys i'm done with this." Meanwhile Valve code that was leaked, contained thousands of lines of quake code...they didn't even change the comments!
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soon
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Probably aimed for Valve. :)
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On the other hand, I do prefer releasing stuff under BSD licenses - I'd rather persuade the developer to keep the code open rather than forcing them to.
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Giving away 5 year old source code you've already made millions on: costs nothing.
Giving away new stuff you haven't "broken even" on yet: expensive.
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.......waaaay back...from the back row
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Period.
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My $0.02.
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Seriously this was the first mod that came out for every Quake game. Also dhacked. dhacked was sweet.
If he is looking forward to it, I suggest id give it a shot. No? If it's such a great idea and all...
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Great news! Now if Team RXN will just finish Q3Gloom >:(
I wish more companies would do this. Rockstar is also awesome for releasing full versions of their earlier GTA games. It costs them near nothing and gives so much to history and the communities that support them.
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[ In Reply because I got off topic a bit and talked about other stuff too if anyone cares to comment ]
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Assuming they use no q3 assets, can mod authors package a binary with their games?
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Trust me, John C!
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