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Creative's X-Fi Audio

by Chris Remo, Aug 09, 2005 11:17am PDT
Related Topics – Creative

SoundBlaster manufacturer Creative Technology issued a press release regarding their new Sound Blaster X-Fi sound cards, powered by the Xtreme Fidelity audio processor. The cards feature up to 64MB of onboard RAM and support up to 128 hardware voices. They also feature fairly steep price tags, with the "Sound Blaster X-Fi Fatal1ty FPS" model (obviously targeted towards gamers) retailing for $279.99 and the "Sound Blaster X-Fi Elite Pro" for a staggering $399.99. What with graphics cards already commanding the premium they do and with the upcoming dedicated physics processors and now this, PC gamers could be in for some seriously expensive upgrade options in the near future.

"Sound Blaster X-Fi heralds the beginning of a new epoch in audio, where X-Fi enabled audio products will eventually and completely replace the old hi-fi equipment in the home. ...With the arsenal of high-end audio products, technologies and intellectual properties that Creative owns, you can expect Creative to release more and more audio product lines that support this new Xtreme Fidelity audio standard."




Comments

46 Threads | 128 Comments
  • I'll be looking to upgrade for home-studio/gaming reasons-- i think i may be one of the few people here who will actually take advantage of the x-fi elite pro features.

    the most attractive reason to get this is the fact that i can use this card for BOTH studio work AND gaming-- the fact i can plug it in and use my guitar with Native Instrument's Guitar Rig, throw down a beat and sample it into Cubase, master it, than add some midi keyboard effects live, all while having close to 1-10 ms latency, and than go and play Battlefield 2 with kickass sound AND reduced framerates, makes it a VERY appealing package. The "Ring-Architechture" that they talk about is truely a marvel to design architechture, allowing seperate modules to add effects into the signal on the fly with other units applying them at the same time, unlike a regular design which does one after the other in a line.

    I'll be buying for sure. But unless you ppl will take advantage of it, stick with ur old crappy sound cards :P


  • I just put together a new machine and it has onboard audio (Realtek ALC850) and I had originally planned to move my Audigy 2 over to the new box, but after hearing the ALC850 in action, I can't imagine why I'd do that. It supports EAX, and not the crazy, overblown super echoey EAX like Creative's, supports 8 channels, which is 3 more than I need and doesn't add 80 megs of drivers and other unecessary control panels to my system.

    With quality onboard audio becoming more and more common, I don't see how Creative can justify $300 for a souncard that doesn't even support DD.













  • Personally, having realtime multi-channel encoding seems more worthwhile than a proprietary hardware mixing wavetable running on questionable drivers, especially if the game you're playing doesn't support the API necessary to use the $300 wavetable.

    116 dB SNR? I'll believe it when I see it measured; I'm expecting 85 dB with some high frequency loss. Also, let's see if this thing can play 44.1 kHz without downsampling or mangling. And of course the drivers.

    The soundcard market just plain stinks. On one end you have cost-cutting built-in chipset makers going cheap on DACs and capacitors, and on the other you have unstable drivers. Now and then there's a product that stands out, but it's drowned in a sea of noise. And most of the "advances" are just marchitecture; it's all about "how can we make the consumer THINK they're getting the ultimate experience? Hell, most of them don't have a hearing bandwidth above 16 kHz; they won't know the difference!"





















  • Until I see benchmarks, I won't believe the hype it provides in game performance. I've read that it does improve sound quality, but I won't be spending $279.99 to replace my Audigy2 ZS Platnium any time soon. I'd be better off getting an XBOX 360 with that money instead frankly.

    But I guess I'm still a little irked that EA and Creative co-advertised and marketed BF2 and Audigy2ZS (which I've had over a year, so that's not the point) and yet you can't set the sound options to their highest. Tho on the flip side Dice is supporting tech that isn't out yet, which is good.

    I guess I'm just a terribly jaded and broke college student.