Steam News Update
by Maarten Goldstein, Aug 05, 2005 6:53pm PDTThe Friday Steam news update is now available, covering various topics. Lost Coast, Day of Defeat, and Aftermath are all described as getting close to being done, with Lost Coast coming "in a couple of weeks". The singleplayer add-on will come with a commentary system like the PC version of Chronicles of Riddick: Escape from Butcher's Bay, and Valve mentions that if people like this, they'll consider adding it to future titles. There's also word another third party Steam game will be announced next week, and there are two screenshots from a new SAS model coming soon to Counter-Strike: Source
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HAY THANKS FOR ANNOUNCING THAT YOU'LL BE ANNOUNCING SOMETHING LATER
My guess, perhaps Dark Messiah is going to be released over Steam? Doubtful because it's published by Ubisoft, who obviously wouldn't be thrilled to have Steam distribution cutting into their profits.
I guess I shouldn't have been surprised to see the usual bout of "wah wah wah" about these Steam news updates always promising and not delivering. Haven't you people realised yet that Valve _always_ slip on release dates? This is simply because Gabe won't let anything out that isn't polished to near perfection. The reason why these weekly Steam news updates were started was to stop the rumours and whinging and to let the fans know what was going on at Valve.
I'm currently enjoying the the commentary mode in Riddick. This is a trend I would like to see (hear?) more of in gaming.
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The other news though sounds really cool, more singleplayer for free, thats great to hear of course, shame we haven't learnt much more in this news post, and same refering to DoD, they could do better planning their hype i guess lol. But thanks all the same those in valve (not steam, steam has caused me many hours of pain).
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I work with Maya making effects for movies, and believe me..deadlines are a bitch, it's always really hard to keep them because of quality assurance... a texture can always be better, and a model can be improved, animation can always be more interesting and with more weight... and (in games) a map optimized a bit more... so its a fine balance between time you got, and the quality you aim for... and like in any artistic job, there is no right or wrong categorically, so your boss (or client) can always come and ask you to improve something a bit more, and you can't say anything... because its up to personal taste.
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since the last update with the new terrorist model, t's and ct's are really hard to tell apart at a distance :(
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