Catch-Up Consoling
by Chris Remo, Jul 25, 2005 4:00pm PDTHello, everybody. Looks like I'm the new console editor around these parts. Before ending up here I hailed from sites such as Idle Thumbs and Adventure Gamers. Steve hired me to help facilitate the eventual complete abandonment of PC coverage on Shack, a direction I know that many readers might find unusual at first but I'm sure will soon grow to love. Ok, that might not actually be the direction being taken. But I do hope to maintain quality console news, cover what deserves covering, and provide you guys with interesting features. Anything more specific than that I refuse to enumerate because, after all, this is The Internet and promises on the internet are never forgotten ever. So, uh, here; have some catch-up news!
- Microsoft reaffirmed today at their Xbox Summit that both Europe and Japan, in addition to of course the United States, would be getting the Xbox 360 within the calendar year 2005. This is in stark contrast to the release dates of the current Xbox, which launched in November of 2001 in North America but not until three months later in Japan and then a further two months later in Europe and the UK. Though the worldwide launch is unlikely to actually be simultaneous, it is a step in the right direction for Microsoft, who already faces very low consumer anticipation for the 360 in Japan and would do well to put as much time as possible between the launch of their system and Sony's.
360 Hitting Europe And Japan By Year's End
[xbox] - In more Xbox Summit news, Microsoft released a list today of games hitting the Xbox 360 from Japanese publishers. Highlights include Biohazard/Resident Evil 5, which made news recently for being announced as in development for PS3 and Xbox 360 but not necessarily for Revolution, as well as Ninety-Nine Nights (from Tetsuya Mizuguchi's Q Interactive, home of Meteos and Lumines), Call of Duty 2, Quake IV, Gun (a Western from Tony Hawk vets Neversoft; also in development for current-gen systems), and Namco's Ridge Racer 6.
More 360 Titles Confirmed
[xbox] - Not particularly surprisingly, the PS3 will in fact not be cheap, according to Sony Computer Entertainment President and PlayStation honcho Ken Kutaragi on Friday. Among explanations of the console's planned 10-year life cycle, as well as mention of Sony's agreements with physics middleware providers Havok and Ageia, Kutaragi noted that, "I'm not going to reveal its price today. I'm going to only say that it'll be expensive." Ominous!
PS3 To Have Nice Physics, Also To Be Expensive
[ps2] - Despite Psychonauts being one of the best-reviewed Xbox and PS2 games in recent months (and one of my favorites), the game has been a commercial flop and, along with the equally poor performance of Advent Rising, has helped to put publisher Majesco in a really bad place. The company has been making a name for itself by way of signing off-beat, namely Psychonauts, developed by Tim Schafer's Double Fine Productions, as well as Microsoft Game Studio Japan's action/strategy title Phantom Dust, Planet Moon's upcoming PSP zombie-fest Infected, and more. Though reports that the plucky publisher filed for bankrupcy turned out to be misinformed, Majesco is still not in the best of shape. CEO Carl Yankowski resigned, then the company's shareholders launched a class action lawsuit accusing Majesco of misleading statements in regards to their revenue, income, and growth potential. Sad days indeed for one of the few publishers left willing to take a chance on risky IP. Also, their Nasdaq stock symbol is "COOL". Yeah, I'm serious. I just thought you'd like to know.
Majesco Going Through Tough Times
[xbox] [ps2] - Sony confirmed that version 2.00 of the PSP firmware, due July 27th in Japan, will (finally) include a web browser. That's right, no more Wipeout Pure hack. Though the press release did not comment on whether the firmware would actually have an English-language release, it would be surprising not to see one either simultaneously with the Japanese release or soon after. More importantly, Sony also revealed that as of September 15, the PSP will be available in "Ceramic White" in Japan, "To provide more fun as a personal system". Again, no word on a North American release of that.
Sony Announces New Color For PSP, Also Web Browser
[psp] - Wind Waker has its fair share of critics (and every one of them makes me shed a tear) but one of its most frequent and bizarre such critics has to be director Eiji Aonuma himself. Aonuma is also in charge of the upcoming Twilight Princess, and as one might expect he has been pledging that the new game will be much, much better than Wind Waker. One might not expect, however, that he would do so by accusing Wind Waker of being "slow and dull". He singles out the Triforce hunt near the end of the game as one particularly egregious example. All I can say is, if Twilight Princess makes Wind Waker appear slow and dull in comparison, bring it on. What little I've played of it so far suggests it's on the right track.
Zelda: Wind Waker Apparently Quite Dull
[gamecube]
Carmageddon ploughing into GOG
Harry Potter for Kinect announced
Mad Riders trailer goes heavy on the meta
Anarchy Reigns finished, delayed by Sega anyway
Jet Set Radio making its way to Vita
Comments
:P
No srsly, you have big shoes to fill, but I'm sure you'll do a great job! Welcome!
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Rock on Chris. I'm eager to see some more work.
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Now,.
"360 Hitting Europe And Japan By Year's End"
how just how people? - I've been reading the articles. and the comments from developers on the dev kits and stuff and it just doesn't make sense
I can see the hardware coming out - MAYBE - barely complete - no polish and same with games....
I know they want the xmas season but I dunno it just seems to me they are rushing it.
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http://cube.ign.com/articles/636/636350p1.html
Again they indicate 480p support (but mention it as standard for all games), saying how Nintendo wants to build a system to atract as many players as possible (Then give us HD!).
They give us the same story for DVD playback (built in, but needs hardware dongle to activate it).
No Built in Ethernet port, but a USB->Ethernet adapter will be made available. Mention once again that the unit will be wifi out of the box.
Indicate that they are considering a DS version of Smash Bros.
Then they talk about the controller, saying that as they have designed it to work with their older games, cross-platform games using conventional control styles will work. (Apparently Pikmin would be perfect using this controller, or something).
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I cried.
...Ok, that might not actually be the direction being taken.
I cried out "YOU BASTARD!!!!!!!"
Hi Chris, hands off of Maarten, he's mine.
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sigh.
When is that coming stateside? I don't need a second one but I think that ceramic white looks so much nicer.
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Maarten is pooping on us in FP for not giving Chris a proper welcome...
f u chris
\/ Not a girl
<- No idea whether you are a quake-aholic (though your taste in games seems damn fine, judging from your first post)
/\ Someone from Idlethumbs! *does a little dance while trying not to look too geeky*
Apologies that I couldn't find any real thumbs. http://www.idlethumbs.net/tttarchive.php for those of you who don't get the post format.
Welcome to the Shack! Great first post. :)
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Psychonauts is another title destined to never receive the attention it deserves. I've been playing through it the last few days and it's the pinnacle of a high-concept platformer, and of course the universe, characters, story, are all classic Schafer.
The fact that they are fronting a project by the genii at Planet Moon makes this news even more miserable.
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That's some MS for you.
Mr. Remo,
Welcome!
More PES / WE articles please.
Thanks.
Welcome to the shack. Stay a while and... have fun!
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Enclosed "in reply" you'll find an important historical reference to aid you in your understanding of the "shack" and its founders.
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Mind if we call you Alec?
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Am I the only one that this came to mind?
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As much as I miss Alec's LNC and Jason's before him, I am glad to finally see some console coverage again!
I never checked out idlethumbs.com, I will have to check that site out.
Good Luck and again, Welcome!!!111
1. halo was initially slated to be an rts game(modified myth engine)
2. internally the project was known as "blam" and sometimes "monkeynuts"
i thought i'd share this with you all instead of waisting it on those ER cretins. you know, those guys.
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(I really hope I didn't screw that up and look like a moron)
w00p.
Nice to see a consoling post again. Now I just need to tell you where the CGOTE admin page is and you'll be all set. ;)
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Otherwise, yeah, it got kinda dull....
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