No Subscription MMORPG Model
by Steve Gibson, Jul 19, 2005 12:21pm PDTThis story on Next-Gen although brief gives some quotes from NCSoft about the decision to not charge a monthly fee to play Guild Wars. What it boils down to is that they have to sell 5X the number of copies as someone else doing subscriptions to make the same amount of money. Can they do it? Well Guild Wars has been topping some sales charts for a while now.
NCSoft hopes to create a large enough fan base to guarantee sales of sequels and add-ons. Support costs have been trimmed through new technologies, and there are no free downloads. There are a lot of new technologies in Guild Wars which other products do not have, Garriott says. If others decide this is a good business model they will have to do the things we have done and that will take time. In any business, time is how you win.A MM game without a subscription fee is certainly more attractive to me.. and well.. anyone I would think. The motives of Mr. Garriot are almost altruistic for the industry as a whole, but homeboy is lookin to make some cheddar too.
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Comments
Let's say we have a game like City of Heroes or SWG.
I warn you though, I've never played these games. I've just read about them a lot.
In CoH, With the new expansion pack you can be good or evil as you well know. We have the good guys and the bad guys often fighting each other. What I would want to see is more permanent consequences to my actions. Let's say that 20 heroes launched an attack on some villains' lair, and the heroes won. There should be some consequence like the heroes getting the base or something. This should also change the balance between the forces of good and evil. Bah, I'm not explaining myself very well.
Let's take SWG as an example. Let's say the rebels controlled a planet. The game makers should organize a battle between the imperials and the rebels for control of the planet. If the Imperials won, they'd hold it until the next battle. The game makers would set a date for such an event and advertise it on their site and in the game. IT would be an epic battle and one with consequences. It would feel like what you did meant something (and you were part of some epic struggle).
I guess I'm just looking for a story in the world of MMOs. Oh and I purchased Guild Wars. I love the fact that it has a story.
Oh and I wouldn't mind a little more action and skill based combat (as in Shenmue Online) in the world of MMO.
Guildwars is NOT a MMOG, it's merely a game with smarter matchmaking and possibly character profiles that are stored online.
It is not possible to compare the two, and people who have never paid for a real MMOG are just not qualified to make any statement about whether it's justified to charge a monthly fee or not because they have never experienced the level of attachment that you can have to a character that you have invested quite some time and money in.
Besides... all the people who bitch about the fees and go to a theatre to watch a movie are totally ignorant. In most cases you get superior entertainment for the $15 you pay. And you get that superior entertainment for a month instead of the 2 hours at a theatre.
I do think the fees are ok, and every game that charges a fee has more potential to improve than a game a developer does not make money on after it's sold. I support tht business model.
However: for your own sake you should stay the fuck away from MMOGs because they are highly addictive. And if you are not sure that you would never ever be able to become addicted to cocaine, caffeine, nicotine, or heroin you should consider your step into MMOGs as one that will probably cost you things that are more dear to you than the stupid $15 you cry about right now.
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Also, how is Xbox Live, specifically Halo 2 run? That seems to do well with hundreds of thousands of people on at a time.
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Are the server requirements for something like Battle.net completely different from an MMORPG?
Also, are server costs really that high? I can understand that financially, charging a subscription fee is much more profitable than not charging a subscription fee, and companies will usually do whatever is more profitable (and therefore, charge a subscription fee), but it seems like server costs should be affordable for a large company that is continually selling games.
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For some reason this hasn't developed yet. I think there was some interesting article about that over at Gamasutra, but I'm too lazy right now to look it up.
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And Guild Wars is a Massive Multiplayer, the towns are massive multiplayer in size with people running around and theres a chance of meeting people you've never seen before, if that many people stood in town in other MMORPGs (Ironforge in WoW, theres usually large amounts of lag) its just the instancing limits you to not being able to interact with some random person who might jump your kill.
I've found GUild Wars is pretty much everything I could want vs the more traditional MMORPG...great balance amongst classes, the PVP endgame gives you a lot to do, guild halls are great, capes are great, graphics are great, Missions are fast and exciting and don't require you to grind like in other MMORPGs to start having fun with others and NO MONTHLY FEE...kick ass!
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I remeber in UO I spent $50 bought the game, 10 on guide (!) , 10 on expansion, and 300 on fees (30 months). The good ol days.
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What other forms of entertainment are that cheap? Not many, hell a movie with drink is 15 bucks these days.
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Problem is I will never play more than one MMO at a time. In fact once I'm done with WoW I may just be done with them. It's just so time consuming. I think I'll feel pretty satisfied once I play out WoW.
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Such as additional content like GuildWars will be doing.
Or with Cash Stores like alot of isometric MMOs are doing, buy gear, cash power ups whatever at a store with real money to make your life easier.
Or if you want to see a 3x example of it SoE and EQ2, Subscription Fees, Adventure Pack Fee's, and the Station Exchange soon to be available.
Want to play Pay a fee, want more content pay more, want 100p and dont have to time to get it, but it at the store.
Free MMOs do exist, but their not expanding content rapidly nor do they have a huge support team or they are on the same server/node as another game that the developer or distributer provides for multiplayer matching ect...
There are to many financial factors for them not to charge in one way or another, unless we make "the internet" and the electric bill for the server free of charge for it to be possible.
There probably aren't many titles you would play every day for a month.
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Here's an interview with Richard where he mentions Guild Wars:
http://www.mpog.com/gamelist.cfm/setview/features/loadFeature/40/gameID/150/from/features
And for those of you who don't know who Richard Garriott is, shame on you:
http://www.mobygames.com/developer/sheet/view/developerId,483/
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The world is not persistant- it resets everytime you exit the new zone. You cannot run into anyone in the game world- you have to setup a game with them (join their team and do a zone or mission). I think it is alot of fun, but it isn't the same type of game as EQII or WoW.
That said, one thing I would like to point out is that the type of games that charge a fee typically have a much cooler player base. Although I ended up not liking EQII, the players I found in the game were helpful, courteous, fun, and overall the type of people I would want in those games. The people in Guild Wars...half of them can't complete sentences correctly. I receive about 20 guild invites each play session when I enter a city and lots of "PLZZZZ JOIN PLZ JOIN!@!!!" tells from strangers. If you team with strangers, chances are most of them have no clue how to play as a team and will just get you killed...which isn't a big deal but it isn't fun.
To me, $15 a month is cheap entertainment. A trip to the movies to see a sucky 80 minute film with 20 minutes of commercials costs me $21. I'm not about to complain about $15 a month. When I factor in the type of experience I have in WoW versus just playing HL2 online or loading up Prince of Persia 2...the difference shows.
I just think people need to get out of the mindset that all games should be priced the same. I think they should be priced by experience. I would have paid $200 to play HL2- it was friggin awesome. I paid the same $50 I paid for HL2 when I purchased Empire Earth II, and I felt pretty ripped off.
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Also, NCSoft hopes to create a large enough fan base to guarantee sales of sequels and add-ons.? My ass.
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These prices are an estimate.
15/m for WoW
15/m for Eve
15/m for CoH
15/m for EQ II
PLay any 2 of these games and it will at up to 30/m? That can really add up PLUS the initial cost for the game. So for straight cost effectiveness the 'pay for game, play for free' should attract more gamers.
So if I pay 50 for each game then play for free, in the long run I am saving money AND able to play multiple MMO games at the same time without the worries of 'am I wasting my money?'
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They claim they need 5x as many customers, but I really don't see the average player staying in that game for 13 months as it stands now ($200 / $15 = 13 months vs. $200 for 4 extra games sold).
No, I haven't played the game, but from what I understand it's closer to Diablo as far as being a "MMORPG" than to EQ, WoW, etc.
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Problem is, with the hardware, future updates, staff to maintain a game that's persistent is a game really going to be good without a monthly subscription? Somehow I doubt it.
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I don't mind buying sequels each year or maybe even an expansion every six months so long as the free online play model stays in place.
I've owned GW for a little over a month now and the game is designed in such a way that you can literally log in for 30 minutes, gather a party, play a mission, say goodbye and feel like you've accomplished something. There's no sense that you have to play all the time because you're paying for it.
Looking back at the two years that EQ sucked out of me, I gave Sony close to $300 in monthly fees and expansions for a game that REQUIRED you to grind for several hours each day just to get that extra stat point. Family, work, creative time all goes out the window with that kind of business model.
Cheers NCsoft, for this particular game design anyway.
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Sounds like a nice idea, and should help increase the populations.
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once i purchase a game, i just want to play it, not shell out more $$ just to play next month and the next
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gave it over 100 hours of fun gameplay and finished it
and i never really got into the PvP part
thats the most I EVER got out of any game i bought except for Quake 3
It basically plays like Diablo 2 did on Battle.net, albeit with the initial "rooms" in which to gather for playing, being towns that you can go to, there simply isn't enough in the game, IMO, that it would've warranted paying $15/month for.
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I do definitely plan on giving Guild Wars a shot, though. But WoW is just too good.... :)
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