Work @ id Software
by Maarten Goldstein, Jul 19, 2005 4:22am PDTid Software's Kenneth Scott has updated his .plan file, noting that the Mesquite, TX developer is looking for a 3D environmental artist. You would be responsible for " generating world textures, creating normal-mapped world objects, building set pieces, building terrain, and generally making a nuisance of him/herself in the name of game art excellence". Read about all the requirements here.
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http://www.quakemarine.com/main/interviews/mabrash.html
"Parts of the creative team were a bit chaotic (okay, very chaotic :), and that showed."
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