Brothers In Arms SDK Released

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Ubisoft sends along the Brothers in Arms SDK, allowing people to create custom content for the game. The SDK includes the BiA version of UnrealEd, sample content. beta dedicated server support, and more.

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From The Chatty
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    July 13, 2005 9:51 AM

    Over 1.7 million people might disagree w/ me, but is this the SDK that makes the game fun?

    Is anyone still playing this MP? I never got a chance to try that out nor complete the SP campaign before I traded my copy in for the Doom 3 Expansion

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      July 13, 2005 9:55 AM

      the MP was a cool idea but the browser was pretty horrid and it needed voip badly. I played through the SP campaign about 2 1/2 times. I had a lot of fun with it.

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      July 13, 2005 11:04 AM

      No, this is the SDK that gives people who weren't happy with the first game to make it better, and create new experiences. It gives those who enjoyed the first game even more opprotunities to experience the game they love.

      If you don't like something, do something about it, don't whine.

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        July 13, 2005 2:16 PM

        ^^^^ Amen Brother. A-Freakin-men.

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        July 13, 2005 3:32 PM

        lol

        gives people who weren't happy with the first game to make it better

        Chances are if you didn't like the game, you're not going to be stoked about downloading an SDK and building MODs for it. Expecially when there are much better games with much bigger communities to work with.

        The game engine itself I didn't have too many issues with. Although when the action got heavy it did slow down way more than I would have expected. This isn't exactly Halo 2. The controls were great. The game itself was just boring as hell and linear.

        Oh and the stolen squad-based stuff from Full Spectrum Warrior was rich.

        If you don't like something, do something about it, don't whine.

        I did do something, I took the game back to the store and traded it in ;)

        Other than that, am I expected to make my games fun by creating my own content? Even if I knew how to do that (which I don't) who other than a person who designs games for a living has time for that?

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          July 13, 2005 5:40 PM

          Call the wambulance, the combat system was designed for realism. Guess now we can have an ever more beautiful CoD.

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            July 13, 2005 11:39 PM

            Designed for REALISM? What a load of bullshit.

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              July 14, 2005 12:02 AM

              It's ok troll. You can return to your Red Orchestra now.

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