Game Jobs Going to India
by Alec Matias, Jul 08, 2005 6:57am PDTMercuryNews.com has an article that examines the burgeoning Indian game industry. In particular, they speak with Rajesh Rao, CEO of Dhruva Interactive. His company has contributed to a handful of big-name games, including Forza Motorsport, Terminator 3: Rise of the Machines, and Toca Race Driver 2. In essence, companies like his does the grunt work that the original developer doesn't want to bother with, such as modeling and texturing a huge amount of cars as Dhruva did with Forza and TOCA.
"We are acutely sensitive to the jobs issue," said Rao, 35, in an interview at a recent conference in Santa Clara. "We go in there if the people involved really want to do it with us. "Will there be jobs impacted? Yes. But is it good for the business and the industry? Yes. We see inefficiencies in the system, and we're dealing with them," he added.However, the Indian market certainly hasn't been flooded with deals as publishers are wary of communication issues when outsourcing. Also, quite a few pubs have already turned to Taiwan and China for cheap development labor. Still, if companies like Dhruva are scoring contracts from big-time publishers, it could just be a matter of time. While Rao certainly doesn't mind taking the grunt work, he doesn't believe he'll be making an entire game for an American audience. "We'd be at a disadvantage," he said. "It's hard to imagine a game like Redneck Rampage being done by an Indian team."
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Comments
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Get real. The majority of games these days are made in Europe and Asia. The industry was never "US based" to begin with.
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Now, did Russia take over the gaming market? Did publishers send all the jobs over there? Hell, Microsoft started making games and consoles a few years back and they've hardly taken over the industry like they do with most sectors of software.
If an Indian company can make a great game, I'll play it. But they won't take over the game industry because the industry is different than other industries. People (myself included) are overreacting since they see the evil word "outsourcng" (which 90% of the time just means "other company does it" not "fire people and send jobs to India") and "India" and freak out.
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get over it
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Note: I'm sure one of you will point out incidents that prove me wrong but, almost without fail, every single experience I've had with these people has been one of frustration.
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But also - this is a quote saying that the firms involved don't believe that games will be 100% developed in India and then Alec goes on to say "it could only be a matter of time" - umm, are you trying to make this an issue when it's not?
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The Game Jobs of the US are Going to India
hehe...sorry.
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Now game development isn't exactly unskilled, but the outsourcing isn't exactly on the most complicated portions of the game either. As porkasaurus pointed out the jobs most likely to be outsourced included modeling props modeling. Whee!
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Ummmm ... sic, why?
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Prop modeling (guns, plants, chairs, etc.)
Vehicle modeling (mostly for racing games)
Network programming ( in my knowledge of this, a lot of companies plug this part in once the game engine is secure)
These are a little more stable:
Concept artists
Environment modeling (next-gen, the higher the learning curve the more security)
Characters with style (bystanders and budget games might go overseas for these)
Non-sports game related art (It's hard to outsource style, even if you have concepts)
These are the most stable:
Designers
Producers
Engine programmers
Gameplay programmers
Art directors
Management
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