• Join Us |
  • |
  • Sign in with:

SiN: Episodes Announced

by Maarten Goldstein, Jul 07, 2005 9:34am PDT
Related Topics – Steam, Valve

Valve sends along this press release, officially announcing the development of SiN Episodes at Ritual Entertainment. Powered by the Source Engine, SiN Episodes will be released as multiple chapters over Steam. The first installment will be called Emergence.

SiN Episodes expands on the role of Colonel John R. Blade, a battle worn hero in charge of HardCorps, an elite strike force with a long history of conflict with SinTEK, a powerful multibillion dollar empire headed up by Elexis Sinclaire, a beautiful, brilliant, and ruthless scientist who is out to remake humanity according to her own twisted vision. Joining Blade on his mission are JC, a HardCorps hacker with a secret to keep, and Jessica Cannon, a fiery rookie who can find her way into any secure facility. SiN Episodes: Emergence features never before seen weapons, characters and environments along with a host of interactive options, paying homage to its predecessors, SiN and its expansion pack, Wages of SiN, which set a new bar for interactivity
A preview of the game with screenshots can be found in PC Gamer UK.




Comments

27 Threads* | 127 Comments





















  • I see this as win for everyone, both the developers and the gamers.
    Online distribution like this allows the developers more freedom as they can roll the profits of the first episode into financing the future episodes. This allows them to have less initial investment to start the project and thus they can try novel ideas that they might otherwise shy away from if they had to commit to the whole cost.

    Furthermore it since the game is being released in episodes it gives the developers much more incentive to create compelling interesting content without adding fluff to extend the game play length. Think about it, if they release an episode that isn't high quality they run the risk of losing out on profit for the next episodes.

    Thus for gamers it is a win, if the developers don't provide quality gaming you're only out $20 (in this case) and for the developers it allows creative freedom.

    This isn't even touching on the fact in this case gamers can have a direct influence on the direction of a game and it's content.