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More on SiN: Episodes

by Maarten Goldstein, Jul 06, 2005 1:07pm PDT
Related Topics – Steam

EuroGamer has a SiN: Episodes preview of sorts, offering some more info they found in the PC Gamer UK preview of the game. There's talk about the new Jessica Cannon character, game interactivity, Source Engine tweaks and more. Meanwhile the Next Generation website has an interview with Ritual CEO Steve Nix about using Steam to distribute the game. Nix mentions a retail version might follow the release of SiN: Episodes on Steam.

But perhaps the most interesting implication of Ritual's decision to go for broke on the Episodic Gaming front is that fans themselves will be able to influence the progression of forthcoming episodes. Apparently players will occasionally be forced into making choices, and depending on how the community reacts as a whole, certain things will change in the next. For example, if you choose to save a key character their appearance may well be different in the next episode than if you had chosen to leave them to fend for themselves. With Ritual able to track exactly what players choose to do, the way is clear for the community to have a direct influence on how the eventual plot plays out - with the potential for players to replay sections to influence the direction.




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  • Here is the most interesting part of the Eurogamer article

    But perhaps the most interesting implication of Ritual's decision to go for broke on the Episodic Gaming front is that fans themselves will be able to influence the progression of forthcoming episodes. Apparently players will occasionally be forced into making choices, and depending on how the community reacts as a whole, certain things will change in the next. For example, if you choose to save a key character their appearance may well be different in the next episode than if you had chosen to leave them to fend for themselves.

    With Ritual able to track exactly what players choose to do, the way is clear for the community to have a direct influence on how the eventual plot plays out - with the potential for players to replay sections to influence the direction. Interesting indeed. Ritual's creative director Robert Atkins seems unsure to what extent it will have an influence, though, admitting in the PC Gamer interview "Right now it's a concept we're going to implement, but we don't know to what level yet. We figure the fans are going to help us out." But to be clear, there is not going to be any obligation for solo players to contribute, with an 'opt out' option provided.