Visual Inside Look: Gears of War
by Alec Matias, Jul 05, 2005 1:40pm PDTAt this past E3, the title that best displayed the power of the Xbox 360 was Epic Games' Gears of War. It wasn't a port, it wasn't a sequel.. it was an original title built specifically for the Xbox 360 that was both visually striking and intensly immersive. While many of us are very familiar with the frantic action we've seen in the various trailers, one thing that many failed to realize was that Gears of War has a very deep backstory and is a character-driven game.
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"In creating the look of the COG soldiers, we went through over a month of concept iterations. From SWAT-style soldier to futuristic samurai, we tried to come up with a design that was new and distinct. Eventually we arrived at our final design: the Unreal guy."
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Serious Sam for example, had a suprisigly involved backstory, but the only place you could read up on it was Croteam's website. Actually I think large portions of the backstory were scrapped before the game was published, cause now there's no mention in any of the games of Sam being the captian of the ship that alerted Mental to Humans presence in the galaxy, etc. Not that I think Serious Sam would have been a better game with hours of cutscenes. I'm just saying that for all the pre-release story developers work on, it's rare to see much of it in the game itself.
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PLEASE MAKE IT STOP!
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http://www.oinc.net/B5/Enc/images/gkar.jpg
http://www.b5tech.com/narn/narnxenohistory/narnxenohistory.jpg
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I for one am tired of boring bad guys with stupid body art.
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Now I need to work on making a better game with the same engine ;)
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Look forward to seeing a movie of this.
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I'm a big fan of subtle wit, good work Alec. :)
it won't make me buy an xbox 360, but it's still fun to look at.
maybe, just maybe, we'll get a pc version
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