Videogames as a Motivational Tool for Kids
by Alec Matias, Jun 30, 2005 6:10am PDTThere's a pilot program currently underway at an elementary school in Oregon that's taking a videogame (the dance simulator In the Groove) and using it as a teaching tool. The program is being credited with promoting "the development of social skills, increased self-image, and fostered teamwork." Ever since it has started, absentism has dropped in half and huge percentages of students (85%+) are showing increased growth in social and leadership skills and confidence. With so much negative attention being placed on gaming these days, it's good to see programs like these, in the classrooms, that demonstrate that the entire medium is not worth demonizing. If only those Catholic nuns from my schooldays realized this.. =( For more details on the project, and to see videos of it in action, check out the official page here.
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"The Get up & Move Campaign launched in June 2004 to promote the benefits of using dance video games for physical and emotional fitness."
This kind of help, we don't need.
If gym class had been about DDR instead of dodgeball and ridiculous interval-training, then I might actually have enjoyed it :)
That's right, I blame a *lack* of videogames in school for my slacker attitude!!
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" Who ever told you science is fun. Lied"
Now that's motiviation!
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This doesn't amount to more than electronic babysitting, it's an untapped potential to raise the bar on educational standards, but then again I don’t think the government really wants an educated populous, nobody would want to join the army or work at wal-mart.
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I can see years from now games becoming an integral part of everyday education from learning how to drive to world history.
Imagine a science teacher using Spore to Civilization to illustrate concepts of evolution or development of past civilzations.
I can sit in a history class and listen to my teacher talk about the Roman political infrastructure, but 2 hrs later I will have forgotten all about it because I never groked it. Using a game will allow me to become part of that semiotic domain and truly understand the concepts, vocabulary and social practices of Roman politics.
-Reid
The absentism drop stat is hard to argue against though...
Do they measure that using an e-meter? Honestly any stats related to "increased skills" in whatever field they're claiming are probably bull
"Violence and children: Videogames being the driver."
*sigh*
There are actually a lot of places doing studies of this nature.