Rent-A-MMO-Account
by Alec Matias, Jun 24, 2005 9:02am PDTA new service launched this week that gives gamers the opportunity to rent an already pre-leveled account for one of 15 MMOs. The service is called GamePal and with just a $300 deposit and the $150 payment for the first month, you can be on your way as that level 60 warlock in World of Warcraft. Fifty accounts are available to pick from and renters are able to hold onto it as long as they like, paying only $130 each month after the first. Potential customers, be careful; developers are already sounding off on this idea.
"It sounds like that's pretty much a violation of our terms of service," said Chris Kramer, director of public relations for Sony Online Entertainment, publisher of EverQuest and Star Wars Galaxies, among others. "Part of having an ... account is that you're not supposed to share your information with other players."A $450 start-up fee, eh? Sure, I get $300 back, but that's still a hefty price just to get started. It's $300 I'll never see as long as I'm renting a character and it can be gone forever if I break GamePal's rules, such as losing an item or getting de-leveled by a GM. I don't play many MMOs, but I know quite a few peeps that maxed out in WoW within their first month; that sounds like the better bargain to me!
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Comments
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IT'S A GAME.
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What kind of time investment is gonna be required to provide a full set of characters to give your customers a decent selection? Presumably that's where the high prices come from.
What kind of freak is going to pay for this? And why would you do that? I mean seriously, this is a GAME. It's supposed to be fun. If it's too damn boring for you to start out at level 1 and work your way up just like the rest of us then perhaps it's just not your thing to begin with.
Hell, I hit 48 in WoW last night with my warlock and did a little victory dance -- raised arms and WOO HOO!! and all that huge nerdy stuff -- that right there is something you can't buy.
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If yes then this idea is doomed to fail since it just takes one swoop of the MMORPG devs to kill it
If no then this idea is doomed since who is going to even try it?
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Sure we're only 5 years in, but I think it's pretty safe to say that nobody could come up with a worse implementation of an already bad idea if they had a whole 95 years to try. Here's to you Mr. Smith, for setting the bar high!
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Each one of those levels more terrifying and sad than the last.
*shudders*
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-too expensive ($450 to start?!? lol!)
-too risky (too many ways to lose that initial $300)
-too ridiculous (come on, who wants to play someone else's character?)
-too lame (seriously, its lame.)
remember good idea/bad idea from the animaniacs?
Good idea: making a MMORPG
Bad idea: over priced renting out of leveled up characters
At least I doubt I'll see more than one to two people causing problems from inexperience in good groups.
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