The Finished Works of Game School Students
by Alec Matias, Jun 20, 2005 6:40am PDTWe've seen the commercials for game schools and read about them on the Internet, but have you ever played a game designed and developed by the students of one of these places? Well, now's your chance, as a group of dedicated students from the Guildhall at SMU just released their total conversion mod of Half-Life 2 called Eclipse. The game's story is thus: "You play as a young Sorceress named Violet whose father went missing five years back. After learning the secrets of Telekinesis, you are teleported into Auld-Haven, a lush and fertile land where Violet grew up. Your objective is to return to Violet's home where she last saw her father years ago and dig up any clues to his whereabouts." The whole project was completed in five months with 20 people involved (3 faculty for guidance, 17 students). Download Eclipse from FileShack right here. If you're interested in what other schools are accomplishing, here's a demo reel from Full Sail and this page lets you download games by DigiPen students.
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Comments
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the quality of the work is good enough to begin working on something commercial immediately.
doing this within 5 months is also impressive. it shows they can work with a deadline, and have to deal with the issues of releasing work that isnt 100% perfect. that is a very unfortunate reality of this industry, but it is deadline oriented and money driven. developers who can work within those boundaries and do great things will go far.
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If I ever get around to reinstalling HL2, I'll try it. ;-)
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Of course I haven't played it just yet, and it looks nice, but I'm not about to judge this by average mod standards and start oohing and aahing. If you got a bunch of skilled mod guys together, made them actually sit down together every day and work on their game for a long period of time, then they'd be able to produce something that looks like that as well.
Not automatically saying it sucks, just saying... you know... don't nobody go nuts.
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http://www.eecs.umich.edu/~soar/Classes/494/showcase-2004/Games.htm
http://home.comcast.net/~gimpy_prophet/SetupPC2.exe (exe)
http://ecks.shackspace.com/PC2.zip (zip)
We worked on it over two semesters while we had a full schedule of 20 and 22 credits respectively. We wrote and did everything from scratch. I wish we had more time to work on it, but I had 4 comp sci, 1 physics, 1 linear algebra, and 1 game class my last semester. It was pretty hectic.
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Sorry, sorry , couldn't help it someone had to say it :)
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The telekinesis stuff is pretty cool though, as you can lift a whole bunch of objects at once and launch them at the enemies.
I just hope further in it gets a little more...involved. All I saw was one monster type, and no narrative whatsoever aside from these "journals" you run across from time to time, that don't add much aside from some hints.
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Oh, I'm a student there btw, but I'm in the photography department, which rocks. But I hate visiting my developer friends and getting razzed because of my schools shitty ad department.
Grr I say, I don't wanna buy another damn video card. I assume the game will not work at all with a GeForce 4 4200... just like the Battlefield 2 demo didnt work at all. Fother Mucker.
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