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Understanding HL2: Lost Coast and HDR Lighting

by Alec Matias, Jun 16, 2005 9:18am PDT
Related Topics – Valve, Hardware (PC only)

It's okay if you don't know what HDR lighting stands for or why it's important to Half-Life 2: Lost Coast; it's a relatively new idea that's now garnering some major press. Luckily for you, Bit-tech.net did an extensive overview of the tech and provided plenty of screenshots to show off its benefits. HDR stands for High Dynamic Range and its being touted as the next big thing in visual realism for gaming.

HDR facilitates the use of colour values way outside the normal range in an effort to produce a more realistic rendering of a typical 3D scene. If you have ever driven through a dark tunnel in your car, and then emerged out the other side into blazing sunshine, temporarily blinded by the difference in light levels - that oversaturation is one example of what is possible with HDR
Valve has been working on a showcase level called Lost Coast that is supposed to make dramatic use of HDR. However, at this point, it is a performance-hog, so enabling it even on high-powered rigs can bring the action to a crawl. Still, you can see it in motion with the 1.3 patch of Far Cry (media here) and in these incredibly stylistic shots of HL2 characters placed in real-life photography.




Comments

29 Threads | 93 Comments







  • In regard to those supposed HDR shots using RL situations, theyre not.
    They were made using several layering techniques with an image editor, ala Photoshop and others. They cannot be recreated by ANY gaming hardware or software (yet). Anyone with a Pentium 266, Voodoo 3 and 64MB SIMM RAM could also recreate these very shots. Even the creator of these pics acknowledges and LOL at people who think these are indicative of anything regarding HL2. Anyone with the photo manipulating knowhow could do the same with old games like Super Mario Brothers and make it look as spectacular.
    Its just a bunch of overedited photos. Nothing more.