Breaking Down the Tech Behind Next-Gen Consoles
by Alec Matias, Jun 13, 2005 9:15am PDTAt this past E3, both Sony and Microsoft disclosed quite a bit of technical information regarding their next-gen consoles, giving us a more accurate picture of how powerful these new machines will be. Still, the casual gamer probably doesn't understand what's so important 300 million transistors or what the benefits are of a multi-core processor. Luckily, sites around the web have posted their own in-depth technical analyses of these consoles. For starters, Ars Technica has two separate pieces taking a look inside the Xbox 360. The first article focuses on the procedural synthesis techniques, or "making optimal use of system bandwidth and main memory by dynamically generating lower-level geometry data from statically stored higher-level scene data." Their second article dives deep into the multi-core processor and how it relates to the topic of the first piece. Tackling the PlayStation 3 is Real Tech News who explain what's so special about the vaunted Cell processor and how it's quite possible that it can be found in a lot of your home entertainment devices and not just the PS3. As for the PS3's RSX graphics processor, developed by nVidia, not much has been revealed but nVidia is set to talk about all their upcoming chips on Tuesday of next week, so we should know more then.
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maybe?
(from: http://www.engadget.com/entry/1234000100046549/ )
Most traditional game engines to my knowledge are written as a large state machine with very dependent steps and calculations and haven't traditionally benefitted from a heavy multi-threaded environment like Cell provides. Cell will be excelent at calculations which are part of a larger unit that can be broken down into independent smaller units. However data and calculations that are heavily dependent on each other....seems like it wouldn't be very ideal.
If I am understanding the information on Cell correctly, the technical software behind games would have to be written very differently compared to the past. It's a fantastic piece of hardware, but I can see how it might be "difficult to program for" as far as games go. It is very expensive to break years and years of experience on proven, tried and true methods of writing game engines. To change that aspect of game development is very progressive, I am very interested to see how this will all play out.
I'm willing to bet that PS3 games will improve drastically over time as developers become more familiar with the subtle nuances of the hardware. Games for PS3 might show the greatest improvement between game generations from any other system. I can see how it will be "future-proof" as far as games go if developers can tap into the hardware's potential.
It seems like a very risky move by Sony anyway you slice it. A very risky move with a potentially HUGE payoff.
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http://www.beyond3d.com/articles/xenos/
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If they were smart they would counter the whole TOM'S thing and do "Bill's Hardware", "Steve's Hardware", that kind of thing.
Of course http://www.hardwarenews.com/ is taken but nobody is doing anything with it. Placeholder site.
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-- http://arstechnica.com/articles/paedia/cpu/cell-1.ars
-- http://arstechnica.com/articles/paedia/cpu/cell-2.ars
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It's an OLD article