No Strike! Voice Actors Settle
by Alec Matias, Jun 09, 2005 4:01am PDTIt's official: the two unions representing videogame voice actors withdrew their demand of residuals and have accepted the offer made by videogame publishers. Just yesterday, the Screen Actors Guild (SAG) and the American Federation of Television and Radio Artists (AFTRA) counted the mailed-in ballots from their members and apparently they did not have enough support to authorize a strike. Their only recourse was to accept a three and a half year contract offer that now gives voice actors the following benefits:
- An immediate 25 percent increase in minimum wages from $556 to $695 for a four-hour session for up to three voices with increases in subsequent years, bringing the daily rate up to $759.
- Double time pay after six hours (previously ten hours) for three-voice performers.
- A 7.5 percent increase in contributions to the unions' benefits plans, bringing the rate up to 14.3 percent.
- 15-25 percent gains in rates for remote delivery and integration.
- Payment to actors for reuse of performances in promotional films longer than 12 minutes.
- A specified rest period for each hour spent recording.
- Payment window shortened from 30 to 12 business days.
- Pre-work notification to actors performing in stressful sessions.
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Comments
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I will work for half the money these guys are charging. I can do a shitload of funny voices, some decent impressions, and I'd be perfect for a game that needs a real new york accent.
To top it off, I'd enjoy doing it, and maybe I'd even do it for free.
I just don't get how anyone can expect to be paid that much money for using their voice.
Hire me <3
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For the longest time i wanted to play FarCry, then i finally got my hands on it. Right from the start i hear the lame ass comments comming out from the main character. I got bored of that game fast.
But then again you need comments from the NPCs.
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These motherfuckers are unionized and get $175 an hour (double time if they work a full day) for producing mediocre results in so many of today's games?
I say bring on the scabs. How many art students out there would kill to do this for $30 an hour & the experience?
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http://www.imdb.com/name/nm0189144/?fr=c2l0ZT1kZnxteD0yMHxsbT01MDB8dHQ9b258ZmI9dXxwbj0wfHE9ZGF2aWQgY3Jvc3N8aHRtbD0xfG5tPW9u;fc=1;ft=20;fm=1
I don't really know what this has to do with strikes, but it's neat.
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Unintentionally hilarious stuff though I must admit.
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Sounds like the voice actors hired a certain Mr. Knight from Death Row Records to be their negotiator...
Are these people banded together, and collectively have all the talent? Is there no competition in the free market... no freelance voice actors that are good enough? Do they have to have experience to be considered "good", or is their voice overlay onto a character really what's at stake here?
Strange things afoot at the Circle K. Also, I need to be a voice actor. This type of contract is approaching major league baseball's GUARANTEED status, the pinnacle of imbalanced and illogical contracts.
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Gameplay? Fun? Who needs that! Graphics and voice acting baby!
Sometimes I hate working in this industry.
That is when I can get work.
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Who cares?
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Fucked up. I'd do voices for 200 bucks + meal + a T-Shirt + copy of the game the voice is for.
I can't believe they would want such a huge piece of the pie for such little work