Civilization 4 Q&A
by Maarten Goldstein, Jun 06, 2005 8:12am PDTNew on Computer & Video Games today is this Civilization IV Q&A, asking producer Barry Caudill about the game. Topics include new features, balancing issues, the new 3D engine, the game world, multiple paths to victory, combat, multiplayer and more.
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Comments
Heres an interesting quote:
Units no longer have separate attack and defense values; instead they have a single power rating. There are also natural counters for some units like you would find in an RTS. Pikemen are better against mounted units, Axemen are better against melee units, etc. Units now gain experience when they are victorious and that experience leads to promotions. Promotions are a way of making each unit special by providing them with special abilities like being able to heal faster, flanking, or getting bonuses in forest and jungle.
When I first read it I felt a spike of fear at the combined attack/defense - sounds a little like dumbing down for a more general audience which nobody likes (Deus Ex 2, anyone?)
On second thoughts, however, it was just last night when I wished for a more rock/paper/scissors style while playing civ3, which is visible in most RTS's. It'll be interesting to see how it works out (just what exactly IS the natural counter to a tank?! Rocket launchers? Sucks if you're a few techs behind...)
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