Prey Q&A
by Maarten Goldstein, May 28, 2005 4:22am PDTIGN has a new Prey Q&A, asking Project Lead Chris Rhinehart and Art Director Rowan Atalla about the game. Topics include the Native American lead character, lessons learned by Human Head Studios from Rune, unique game elements, creature design influences, and puzzles.
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I remember loving the original tagline from all those years ago when Prey was first anounced "Prey: You are, and you will" or something like that. I thought it was quite clever and kickass =D. That was a looong time ago. Good to see it's looking so good.
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Thought Talon was a much better name.
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It looks like a great cocktail: original gameplay ideas, neat (if cliché) scenario, great design, creepy monsters, fun weapons..
When is it coming out already?
Ideas, like the gravity sidewalks, are just great!
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1. go here: http://media.pc.ign.com/media/008/008926/vids_1.html
2. click view now on the loq QT version
3. click "Left click to download" in the new window (doesn't work in firefox for me, but copying and pasting the link works.
4. copy the "Right click to save" link
5. paste it into the address bar or download manager of choice and change low to high
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Hopefully they've tweaked out the D3 engine a bit, it looks like they're putting it to far more work than id did in Doom 3. I'd like to be able to run it at an acceptable framerate, but it doesn't look like they had any trouble with the demo. I just hope it wasn't running on an Athlon FX with dual 6800 ultras. :P
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http://mm2x1.ign.com/%5E343607414/movies/xbox360movies.ign.com/docroot/xbox360/video/article/620/620268/Prey_E3_2005_qthigh.mov?position=front