Voice Actors Protest at E3
by Alec Matias, May 25, 2005 6:43am PDTUnbeknownst to the majority of the attendees, videogame voice actors held a protest outside the Los Angeles Convention Center during E3. They've been locked in a battle with major publishers over a new contract, with the actors requesting additional session fees when game sales hit certain milestones; once at 400,000 copies sold and then again at every 100,000 after that.
"To deny working-class performers their fair share of the tremendous profits their labor helps to generate is illogical, unreasonable and unjust," John Connolly, president of the American Federation of Television and Radio Artists said recently. "It is simply shortsighted to believe that consumers don't care about the artistic quality of the characters." ... "The union's demand for an equity stake, or residual structure, is unreasonable and not fair to the hundreds of people who often spend years developing a game," Howard Fabrick, an attorney representing publishers in the talks, said in a statement. "Voiceover work represents a small fraction of a video game's development and consumer enjoyment."The current offer from the publishers is a 34% pay increase over three years (to $375 an hour), "raising overtime payments, limiting the number of voices that actors would be required to perform and agreeing to pay extra when a publisher uses a voice recording in another game." The voice actors recently polled its union members if they should commence with a strike. If the majority agrees, a strike could take place as early as two weeks from now.
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Ratchet & Clank: Full Frontal Assault defending Vita next week
Game & Wario was originally going to be pre-installed on Wii U



Comments
If publishers have to end up making deals to pay royalties, then costs rise and it's just another reason to justify giving poor developlment deals to developers.
Most people do not buy games because of 'name' voice talent.
Go ahead and strike...I'm sure there are lots of talented non-union voice actors that would take a few hundred dollars an hour to do voice work. it will create a new mini-industry.
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Of course, highly coveted VA should recieve an increase for their status. Im talking celebreties etc.
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I hope the voice actors go on strike, and I hope they get raises. I also hope and pray that programmers and artists grow a backbone and go on strike and get better working conditions.
The head of game companies that put these games out arent starving. When GTA breaks records, some exec buys a new house. When Halo 2 hits 500k sold, a few guys in suits at MS each buy a new Porsche. Why cant everyone involved in making the game get a peice of that?
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Horrifying.
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Shodan of System Shock was just the one dudes wife....
This is NOT a movie, Voice-overs are squat! compared to the whole.
Let the voice actors go on strike....
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Holy fucking crap, I'm in the wrong business. I should put my sexy voice to good use.
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You have Michelle Forbes, Lois Gossett Jr. and Robert Guilliaume. Not exactly your B-rate actors/voice actors. Most of these guys are total vetrens in this field.
How much did these people get paid for their talents in HL2. And did they demand royalties? Or did these people just WANT to do the game for the script (good actors like good scripts to work with).
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Except for the KOTOR 1 / 2 crew.
:D
Or maybe he just posts stuff usually others don't, to make a difference.
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Real quality voice actors already get a ton of money already. Often more than developers EVER see in game profits.
Games that feature actors revisiting their roles from TVs or Movies, get paid like crazy for their little 4 hour session.
The people complaining here are the little nobodies in the voice acting business, let them strike, developers will just go with non-SAG actors and the games won't suffer at all. Ooops, they can't get Bruce Willis? They get a soundalike for 1/100th price!
Same goes for Hollywood, the only movies that are still made in Hollywood are the overpriced union forced pieces of crap being shot in already established Hollywood studios. Most movie and TV show developers shoot in Australia (the Matrix), Canada (x-files), or New Zealand (Lord of the Rings) to avoid the moronic overpowered US unions.
Unions were established back in the industrial age when corporations were working people to their knees, 12 hour days 7 days a week in dangerous working conditions (mines, heavy manufacturing) with little pay, or working underage kids to death. Unions these days are just a bullying organization full of thugs who harass and threaten scabs (people who work through union lines because they have bills to pay), they serve no real purpose other than to force game developers / movie developers and newspapers to replace jobs with machines, or move the jobs out of the country to avoid the idiotic union rules.
Go ahead voice actors, start your union, then watch as ALL your jobs disappear as publishers grab non-SAG actors instead. Then come crying back in a few years when you can't get work, and watch the publishers crank your hourly rate down because they are getting it so cheap from non-SAG.
I would expect that these morons trying to strike are going to get hammered by the real voice actors out there. Biting the hand that feeds you usually isn’t very smart.
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I can see that a lot of unions are doing some self-serving shit, but the point of having them isn't to milk as much as possible out of the employer. All we hear about through the media are mostly those cases though. Personally, i'm in the middle of four years of training\education after wich i'll be able to do one specific job. I'll be working in the same industry after that. If i have to switch, there's a couple of years a training to get into another one. So it's not just as simple as getting a new job if the current one sucks. The union is there to make sure i'll get the pay i need and decent hours, and i believe i deserve that after the commitment i've made. If it wasn't there and the employers(who are organized as well) started requiring 14-hour days at a dollar an hour, i'd be fucked. The four years i spent getting the competence they need wouldn't be worth a lot in any other industry.
That said, a union should also consider the employers needs. It's there to make sure i have a job first and foremost. If they demand stuff the employer can't live with, well, the employer shuts down and the job is gone. That's just shitty union work. Hate those, not just any union.
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On the other hand, good voice acting only seems to pop up in games that are already of high production standard and quality, i.e. GTA, Splinter Cell and Psychonauts (only examples I could come up with at the top of my head).
Tl;dr: Horrible voice acting can make a bad game worse, but good voice acting seldomly improve the game.
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Stop sucking and then maybe you'll get paid more. Earn your damn money. For every Clancy Brown ( http://www.imdb.com/name/nm0000317/ ) or David Warner ( Jon Irenicus in Baldur's Gate II ), there's a hundred Corey Marshals ( http://www.imdb.com/name/nm1169225/ ) and Scott McCullochs ( http://www.imdb.com/name/nm0566124/ ).
It's sad that 9 times out of 10, I'm searching the option screen to turn off voice acting in a game (and it's not just US game specific, either.. Japanese games have some awesomely annoying voices for younger characters that makes you want to beat the living shit out of them)
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Just to make my position clear though, asking for residuals from games is ridiculous, just as the SAG strike on the commercial contract from 2000 was ridiculous (and it RUINED commercial production in Los Angeles for the people who actually do work, driving companies to shoot in South Africa and Argentina for the next few years).
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"The union's demand for an equity stake, or residual structure, is unreasonable and not fair to the hundreds of people who often spend years developing a game," Howard Fabrick, an attorney representing publishers in the talks, said in a statement. "Voiceover work represents a small fraction of a video game's development and consumer enjoyment."
I can only assume that many of the people posting here know nothing about the extent to which some people will try and screw others.
Yes, labor unions can go overboard. Yes, it is awful when a labor union functions not to help the workers, but instead functions to squash competition in the labor market, thereby giving no incentive for workers to do a good job. I hate that shit.
Full disclaimer: I am a member of Cinematographer's Local 600
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On the other hand it doesn't seem all that unreasonable to share in profits if something you worked on does well, so maybe it only sounds unreasonable because everyone else is getting screwd. I guess I wish they would fix it for the common developer (hours/abuse/EA/etc) before they fix it for the voice actors.
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Maybe that's not the case at all, maybe voice actors pour their heart and soul into the job they're asked to do, but that's certainly not how it's largely received. Honestly, how many games can you think of that have actually been enhanced by narration or cutscenes, rather than serving as the object of derision or barbed quotation? I myself am counting and I'm still on one hand, meanwhile this topic is already riddled with wince-inducing lines.
Furthermore, their cry of injustice is drowned out by what we recognize as an even greater injustice, which is the rate of pay and working conditions of the majority of game developers. For us, the priority is clear: fix that problem first, then move on to other stuff, then eventually the actors.
Unlike the movie/TV scenario, I did not pay money for Half-Life 2 because it stars the voice of Robert Guillaume.
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That being said, I hope this somehow results in better voice acting in video games.
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Then who is gonna get hit?
The developers. Everytime shit like this comes up - where the publisher has to make changes in the $ distribution is the developers that take it in the ass.
As someone who works in the games industry I have lost jobs/contracts due to shit like this. I have been a part of entire dev-teams that were "let go" because some ass who doesn't know games from a hole in the ground makes assanine uninformed decision based on mystery facts dregged up by some fuck face in publishing.
Now I realize its the publishers $ on the line when it comes to developing a game. If the developerss produce shit then thats their own fault. But a lot of developers bend over backwards to please the publisher and still get fucked at the last minute cause of crap like this. Then they go and publish some total tripe game instead.
Unless you are that 1% of the top 1% of developers that have produced a major super-hit game you are at the mercy of publishers consistantly.
"It was not by my hand that I am once again given flesh.I was called here by... humans... who wish to pay me tribute."
"Tribute?"
"You steal men's souls, and make them your slaves!"
"Perhaps the same can be said of all religion."
"Your words are as empty as your soul."
"Mankind ill needs a savior such as you..."
"What is a man. A miserable little pile of secrets!"
"But enough talk, have at you!"
I really don't think much more needs to be said.
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