The Team Behind ILoveBees.com
by Alec Matias, May 24, 2005 8:59am PDTAs most of you are quite aware, ILoveBees.com was a viral marketing scheme sponsored by Microsoft to promote the then-upcoming release of Halo 2. ILoveBees.com was an Internet phenomenon that had people actually locating public phones in their cities and awaiting a phone call. The East Bay Express recently went behind the scenes with 4orty 2wo, the creative team behind ILoveBees, and gave us a peek at what's going on inside their wacky heads.
Forty Two has taken alt-marketing to an entirely new level. Imagine, if you will, a campaign so covert that it mentions neither the product nor the client, one in which none of those responsible acknowledge the campaign exists until after the product is launched, in which packs of random people run all over America to answer ringing pay phones in order to piece together a futuristic radio drama that ends where Halo 2 takes off. All this is the work of a marketing firm that swears it will never use the same tactics twice, and whose services so closely resemble art that it is represented by one of Hollywood's top talent agencies.
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http://www.yikers.com/video_bus_driver_beats_up_student.html
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Real life sucks so driver 3 is a pretty good sim, xcept you get to kill people, and you have unlimited lives. Some people were just not born to realize the ultimate driving/killing game driver 3 is, GTA is a Cartoon BS, and the others are all a joke. But its ok as long as I truly know how precious this game is, Cant wait for the driver 4. Too many people want the game to do the action for them or some BS. I guess it requires people to use their imagination a little bit, which is the problem cause most people are zombies. they need driver3 to hold their hand and play through the entire game. It might be too difficult to just cruise and cap people, we need some international conspiracy story to compel me to push buttons, that doesnt change jack crap about the game play- which is completely amazing, for those of you truly gifted to realize what a sleeper this game is. But im sure all the other people who like this game know what i mean, it was made for us.
It seems anything positive to be said about this game always falls on deaf ears. if your programed to hate this game, go ahead but state your reasons, so people can see why you hate it soo. I think the problem is people go in expecting way too much of the wrong stuff that just isnt driver3, and just come out disappointed. Go play your gta pos, I shelved it months ago and the new one looks just a dumb, its like muppet babies with cars or something. I hope driver3 is able to forgive these peoples' sins of blasphemy against this game someday. they shall reckon.
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It sounds like most people here didn't actually participate in the ILoveBees campaign. That's fine, I didn't either. But I did keep up with the news on the summary wiki's that popped up surrounding it.
For me, ILoveBees is all about the stories it tells. The story of Durga, Khamal, Jersey, Jannisary, Herzog, Rani is a truly amazing one, and should be listened to whether or not you like Halo, the Halo universe, ILoveBees, music, books, movies, or life in general. This story is rather like a movie without the video. The sounds and characters are so well done you can easily picture the scene and everything that's going on. This story can be found here: http://ilovebees.com/humptydumpty.html
Just go there and listen from the beginning. Hell, you don't even need to do anything other than that. You don't even need to go through the ILB summary pages to know what happened in the alternate reality game.
The alternate reality game was another story altogether, though they tie in very well. The story of The Clockwork Rat is pretty amazing, and is a recommended addition to the above audio files. It can be found here: http://ilb.extrasonic.com/index.php/Perdita%27s_Story
And the wiki above also has tons of information about the entire story, so you can read all about what happened without having to hunt through html or raw JPEG data: http://ilb.extrasonic.com/index.php/Main_Page
Please check out the audio files. You'll thank me when you're done.
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AH!!! I loved this game so much. I can't wait to play 4orty 2wo's next game. Even though I'm in the leading team for Our Colony, it just isn't the same as an ARG done by these dudes.
Hats off to 4orty 2wo!!!
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However, I love seeing this type of stuff. Its a shame that game "Majestic" (I Think?) didnt take off. That game was a real-life mystery game where you get phonecalls and emails from random people that slowly reveal more of the story until you solve it months later.
Shit like that is cool. It could also fuel the creative renasissance that people in the game industry are crying for. FPS's RTS's RPG's are awesome and all, and they play well into Joe Mainstreams calendar...but lets get some new life going. We need some indy gaming craziness like the golden era of mid 90's.
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People ran around town to payphones to wait around till they rang to listen to some story?
That was an advertisment?
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But let's say you are not that type, well they certainly didn't spend their entire advertising budget on this alone, now that would be silly. I saw plenty of commercials on tv, websites, and website ads, hell even the trailer at the movie theater. My point is, while to rely on this alone would be a mistake, incorporating it into an overall advertising campaign has no negative aspect, except for modest monetary loss, which I'm sure Microsoft isn't hurting from.
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i prefer just telling people what the deal is with your game instead of the wild goose chase that requires more work than it should just for a freakin game yeesh
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The crowds petered out after a few days, but a few of us kept going to the pay phones. We'd all stand about ten feet away from the pay phone, pretending to read restaurant menus or play with our cell phones because hanging around a pay phone was just weird. And then the phone would ring and we'd all make a beeline for it. Good times.
I was really hoping OurColony would be the same sort of thing, but it was more about putting teams against each other rather than trying to have people nation-wide work towards the same cause. Ah well, there's hope for Halo 3!
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Got modesty?
Is he describing the ILoveBees thing? Unless my memory fails me it was pretty clear from very early stages that this was a Bungie/Halo2 thing. Maybe he's just talking about the "optimal campaign" or something?
It sure as heck beats paying people to join forums, pretending to be avarage Joes, and praising games that actually sucks... *cough*Driv3r*cough*