• Join Us |
  • |
  • Sign in with:

Quake 3 a big failure!

by Sander Pilon, May 20, 2005 11:07am PDT

... and male gamers "want to be on top". At least, according to an interview with some people at Gamasutra.

"My biggest failure was Quake 3", Willits said. "The game offered perfect multiplayer for hardcore players. In fact, they're still playing it. But the more casual gamers, and other people who actually have money, found playing next to impossible."
You can read more of the interview at Gamasutra.




Comments

71 Threads* | 282 Comments











  • My love for Q3A

    How did I love Q3A? Let me count the ways...

    First, the fact that id released the Q3Test was phenomenal for me. My friends and I played that constantly even before the game came out. I had so many hours of gaming fun I bought Q3A out of obligation because I felt that I'd already played the game enough to warrant the $50.00 even if it just sat on the shelf and I never played it again.

    Second, at the time (and even now) it looked good. Once again Carmack had raised the bar on graphics & lighting. This was one of the first games that forced me to upgrade my video card, and it was worth it.

    Third, it was fast paced in multiplayer. Unlike Q2 where if you were on a ladder it was easy to get nailed in Q3 you had the jump points, and that kept the game very fast. This was a decision I thought was good for gameplay and what they were going for regarding multiplayer, and I still feel that way.

    While there is no question that Q3A had it's flaws and getting newbs into the fun was one of them, lets think of the time in which it was made. This was far before the idea of skill matching was around (or at least before it was implemented) so you didn't have the ability to choose what level of player with which you wanted to compete. Should id have implemented that? Sure! But how long would that have delayed the game? Would it be worth it? Now we know the answer is yes, but did id know that then?

    My point is, lets look at things in context people. Willits wished that Q3 had more broad appeal, he's not suggesting that they dumb down the game.

    I imagine most of the people bitching here about that should RTFA.












  • I hated Quake3 when it came out. It was just...dull. None of the weapons were unique enough to stand out. Few of the maps were worth playing more than once. CTF had no hook or techs.

    Everything was just too generic. I missed my spiral rail from q2. I missed the beastly q1 rocket launcher. I missed the awesome plasmagun from doom. I even missed the damn knife from wolf3d. All of those weapons had a style that was missing from quake3.

    The mods saved Quake3, in my eyes. RA3 is a lot of fun, although I hated the early versions. Alliance CTF and ThreeWave worked wonders for the CTF community. And best of all, in my eyes, is Generations Arena.

    Perhaps I'm biased because I've been involved with the project for years now, but the ability to replicate the old-school feel from the id classics in the q3 engine astounds me. Gen is truely a different game every time you play it, and it's customizable to a huge extent.

    I just wish more people played it.