Quake 3 a big failure!
by Sander Pilon, May 20, 2005 11:07am PDT... and male gamers "want to be on top". At least, according to an interview with some people at Gamasutra.
"My biggest failure was Quake 3", Willits said. "The game offered perfect multiplayer for hardcore players. In fact, they're still playing it. But the more casual gamers, and other people who actually have money, found playing next to impossible."
You can read more of the interview at Gamasutra.
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Comments
General Quake Site:
http://www.quakeworld.nu/
Good Quake Client:
http://ezquake.sourceforge.net/gallery/
Great frag/trick demo (in avi format, unrar first):
http://gamefiles.blueyonder.co.uk/blueyondergames/movies/quakeworld/quakeworld_malfunctioned.rar
And I am happy. I can't stand the slow paced CS-style gameplay, where aim is based on a random number generator as opposed to the gamer's skill. I also cannot stand games that have nerf'ed weapons, so as to appeal to newbies, or slow paced movement and action, again to appeal to the newbies. Even worse, I hate it when the player movement physics are made "realistic" at the price of being fun. So in conclusion, to each his own. Of course, game companies will want to appeal to the newbie masses, so that they can make money, but they won't be getting my money.
I would play a new FPS as my "main" competitive FPS game, but there has yet to be a new commercial game that has Quake-like gameplay. Until then, I am quite content playing Quake. Of course, I still play other types of games in addition to FPS such as sims, RTS, fighting, RPG, etc.
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-John Carmack, September 1999.
http://www.promode.org
True Deathmatch.
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The rules are simple, and the objective is clear. But in the end, the "what you accomplish" factor is low.
My guess is -- gamers want questing. Or blowing up a barrier to let your teammates through. Build a bridge. Save hostages. Collect fancy +2 beastslaying items. Be teleported to different locations around the world. Be immersed in a story.
How do I explain the popularity of sports games? Part of it is living the dream of a pro-player. It's an adventure game where everyone already knows the heroes. They need no exposition. Real life is their story. The fun comes in proving your hero is better than your opponent's chosen hero. Deathmatch doesn't have that because it's not based on the same reality.
It's just possible that with the rich gaming experiences available to a gamer today, deathmatch has lost its appeal. You fire up the game now and again to score some points. A quick session of reflexes and thinking. A glorified Minesweeper.
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Quake II: Porn.
Quake III: Your buddy with funny ears finally got laid, and he told you.
Doo-- er, Quake IV: Jesus wants you to wait until marriage.
I enjoyed quake 3 alot but for some reason it never equaled the fun I had with quake 2.Maybe it was the maps or maybe it was the physics.The main reason I switched was because of the graphics and I was absolutely sick of the twenty shades of brown for q2.Oh and I played The Edge one to many times.
I dont think it was a failure but it definetly was dumbed down from the earlier versions.
BTW quake 4 looks like ass for multiplay,heres hoping im wrong.
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but seriously forks... what im basically saying.. INTELLIGENT GAMES. WE NEED INTELLIGENT games please. stop wasting our time and our eyesight. we love you devs and whatever you make we will buy. but come on. graphics and all is great. its like the 10 percent of the brain that humans do use is only decreasing. you dont need a brain to play these games. which is sad. and im not saying make some brain teasing chess squashing twister of a game. but how about something that actually makes you think instead of simply playing of your reflexes. when graeme devine came on board at id it was pretty exciting cause i liked 7th guest and 11th hour. but that didnt even go anywhere.
kids these days are getting stupider than dirt. and im sure games have a lot to do with it. but to tell you the truth, i really dont care too much about.
i just wanna see some good games. plus wasting all this potential is just a crime.
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How did I love Q3A? Let me count the ways...
First, the fact that id released the Q3Test was phenomenal for me. My friends and I played that constantly even before the game came out. I had so many hours of gaming fun I bought Q3A out of obligation because I felt that I'd already played the game enough to warrant the $50.00 even if it just sat on the shelf and I never played it again.
Second, at the time (and even now) it looked good. Once again Carmack had raised the bar on graphics & lighting. This was one of the first games that forced me to upgrade my video card, and it was worth it.
Third, it was fast paced in multiplayer. Unlike Q2 where if you were on a ladder it was easy to get nailed in Q3 you had the jump points, and that kept the game very fast. This was a decision I thought was good for gameplay and what they were going for regarding multiplayer, and I still feel that way.
While there is no question that Q3A had it's flaws and getting newbs into the fun was one of them, lets think of the time in which it was made. This was far before the idea of skill matching was around (or at least before it was implemented) so you didn't have the ability to choose what level of player with which you wanted to compete. Should id have implemented that? Sure! But how long would that have delayed the game? Would it be worth it? Now we know the answer is yes, but did id know that then?
My point is, lets look at things in context people. Willits wished that Q3 had more broad appeal, he's not suggesting that they dumb down the game.
I imagine most of the people bitching here about that should RTFA.
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So it's all about appealing to EVERYONE, dumbing down a game and making a game that would make the most money. What about being creative and innovative? Is that no longer important? What ever happened to treating your loyal fanbase?
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Plus the maps were just fantastic; makes me want to bring down the CS:S server for one more run. We had some great RA3 Shackbattles last summer if I can recall.
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And don't even get me started on CS, because that isn't even in the same category, nor are any of those stupid squad based, wait to respawn, boring games.
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THE MAJORITY OF OUR PLANET IS NEWBS AND WE MUST CATER TO THE MAJORITY. NEXT ID RELEASE WILL HAVE 2 BUTTONS. EVERYTHING WILL BE INSTA-GIB.
Man what a bunch of SHIT.
Blah blah blah.
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Quake2 is still my favourite of them all
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It failed because after playing Q2 DM1-9(8?) for a few years, I was expecting a purely multiplayer game to have a better set of levels...not worse....
There were only 2, maybe 3 good multiplayer levels on release. These were fairly large levels that WHERE NOT...
a)levels which contained the gameplay RUINING bfg.
b)tiny dueling levels
c)mid sized but still too small levels
d)stupid space levels.
Add to that the shitty rail run trail, not 1/100th as cool as the Quake 2 one.
But what really annoyed me most was that Quake 3 accomplished nothing, while simultaniously killing off the Quake 2 deathmatch community.
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Everything was just too generic. I missed my spiral rail from q2. I missed the beastly q1 rocket launcher. I missed the awesome plasmagun from doom. I even missed the damn knife from wolf3d. All of those weapons had a style that was missing from quake3.
The mods saved Quake3, in my eyes. RA3 is a lot of fun, although I hated the early versions. Alliance CTF and ThreeWave worked wonders for the CTF community. And best of all, in my eyes, is Generations Arena.
Perhaps I'm biased because I've been involved with the project for years now, but the ability to replicate the old-school feel from the id classics in the q3 engine astounds me. Gen is truely a different game every time you play it, and it's customizable to a huge extent.
I just wish more people played it.
Every game out there has talented players of some type or another. Just suck it up and keep playing or find another server. What, did you expect to install the game and expect to be at the same skill level as someboy who has been playing for a week/month/year longer than you?
You all might as well claim that StarCraft was a failure while your at it. -Or counterstrike, or even UT.
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Key Binds
Rail opponent – LMB
Rocket jump – Space
Forward while strafe jumping – E
Select optimum weapon and shoot opponent with it - Ctrl
Take me to nearest armour – Enter
Options
Alert me when the armour has respawned - on/off
Perform difficult jumps automatically – on/off
Aimbot – on/off
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they actually tried to take out strafejumping but the outrcy of the community knocked some sense in their retarded heads.
q3 was way so aim centred that most players had they mousesens so low that it took 10cm and more dor a 180° turn (makiavelli aside)and most maps were a joke (they had like 3 good maps in q3). later on they claimed that they would add a pro mode for the hardcore gamers since they aimed for the mainstream with q3. the never delivered. all they brought was some "promaps" when most players had already moved on.
q3 would have been dead if not for the modding community that added osp and cpma( for the real "hardcore gamers") or rocket arena. it has nothing to do with q3 itself. just take a look at the servers that are running today.
his claims are ridiculus.
without the modding comunity q3 would have bee what domm3 is today. if you care just look how many servers are running...
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OF COURSE casual gamers are going to find it impossible to play against "hardcore" gamers that have their config file tweaked to perfection to flawlessly twitch shoot...
Hrm.
If Quake 3 is a "big failure", what's Deus Ex 2?
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I guess you needed to be around when Doom originally came out to truely appreciate it.. I for one love it.
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