Quake 4 Q&A
by Maarten Goldstein, May 17, 2005 6:08pm PDTIGN has a new Quake 4 Q&A, talking to id Software lead designer Tim Willits about Raven's PC/Xbox 360 shooter. Willits answers questions about graphics, things the game does to differentiate itself from DOOM 3, the singleplayer element, AI, and multiplayer support.
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I don't know if it's the animation or the soundtrack or just that there's a lot of motion and a lot of shooting in the trailer, but the footage has a nice amount of that visceral feel I've been missing since quake2.
my hopes are up quite a bit after seeing it. I'm trying to get the one that doesn't have the color ruined at the moment (thanks for that activision)...
I'm starting to feel alot better about the MP end of this game lately. I'm still worried that they will rush it to coincide with 360's release.