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America's Army 2.4 Released

by Maarten Goldstein, May 16, 2005 12:34pm PDT

Uncle Sam sends along version 2.4 of the America's Army: Special Forces game. The 855mb download has four Special Forces multiplayer missions, two new weapons, an updated user interface, and also adds random objective locations and random player starts. Here's a bit about a new inventory objective type

Q-Course features an all new objective type in which objectives can be transportable in maps (via a player's inventory), requiring their delivery to specified locations. These 'inventory objectives' can be picked up, dropped (upon death), and passed on to other teammates. Inventory objectives provide a new style of objective-based gameplay by adding another dimension to objective completion. These objectives must be picked up and taken to a specific location in order to be considered complete. If a player dies while carrying one of these objectives, it drops, and must be retrieved by another teammate to continue the mission. These objective types also take advantage of random objectives, by moving the drop point/pickup point of the inventory objective to different locations from one round to another.




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