Traditional Schools Offering Game Degrees
by Alec Matias, May 16, 2005 12:27pm PDTC|Net takes a look at what some schools are doing to satisfy the demand for game development programs, such as the University of Denver and their new undergraduate major in game development.
The trend has been met with some resistance, both from traditional computer scientists and university administrators who see games as strictly entertainment. But that skepticism is passing, say academics who have devoted attention to the subject. "It's like the film industry back in 1930s and 1940s, when the first film schools were established," said Associate Professor Scott Leutenegger, who heads the University of Denver's program. "That was not taken seriously. Now everyone thinks those programs are great."However, the article also covers why some schools are not so quick to jump on board, such as the high-equipment costs.
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Comments
My problem is that I make phat loot working as a software engineer but would love to work in the gaming industry. Problem is, no one will hire me at my current salary. So its either (start over) which is not an option since I have a family/bills to pay which meet my current salary, or the latter option which is pay of the shitty 3D degree school loan, and try to forget the whole event never occured.
One last thing to note:
Those a-holes with the business degree, have no idea how hard it is to make a video game and unfortunately pay the developers peanuts. So it's loose/loose all the way around, or at least until the world starts treating the game dev's with honor. Hell aren't we on our second year in a row where the game industry made more than the movie industry?
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<Dude> hey man! the boss is comming!
<Boss> Hey guys! Ive got another game for you to test. Hows this ones coming?
<Dude> We just finished level 3 and you need to tighten up the graphics!
<Boss> ok great!
<Dude> Dude, I cant believe we got jobs playing video games. Ya, mom said we'd never get paid to play games!
-3/4 of the technical knowledge you learn will be out of date long before you finnish the course.
-varrying learning speeds and pre-determined ideas of what these courses should be about cause the classes to be immensly chaotic.
-a degree does not = applicable skills, having a piece of paper does not mean you can make it in the industry.
-there is nothing they will teach you that you cannot teach yourself and better too.
-the only people who are really be qualified to teach these courses are busy...making games.
-very similar to the "IT" classes that were all the rage 5 or so years ago, $30k degree and no jobs = ENJOY!
-better off taking generic programming, management and/or art classes, then learn the specifics yourself
The one thing that these courses *should* be teaching (IMO) is Design Therory - not the technical side of things but everything else.. I have worked with so many people in the gaming industry who have the skills or the desire - but no actual knowlegde of *HOW* a game is actually made, what works what doesn't, the market itself, ect, ect. Its a recipe for disaster.
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plz don't go to college to make games, kids. Get a degree in marketing or business, and be one of the executives that runs the game companies and gets millions in stock.