Hellgate: London Impressions
by Alec Matias, May 14, 2005 8:53am PDTGameSpy was given an exclusive look at Hellgate: London, a game being developed by Flagship Studios, a group founded by ex-members of Blizzard that worked on the Diablo series.
For the most part multiplayer will focus on cooperative play. Small teams of adventurers will venture into the Streets and sewers of London to massacre demons as a team. Flagship is planning on setting character limits for each region in order to keep balance: some areas will only be for two or three players, while other special areas may be able to accommodate large groups. ... Most impressive of all, the maps are completely random. Players will venture from one hub to another, and while these "safe zones" are static, the journey between each one will be different for everyone. Games like Diablo have created random 2D dungeons, but to do it in a 3D first-person environment is impressive: Flagship had to design a game engine from scratch (See this feature on the technology for a lowdown). We tooled around these random levels for quite a bit, and the level of detail was incredible; streets and alleys and intersections snaked around unpredictably with random debris providing cover for random groups of randomly-armed demons in unpredictable numbers. This isn't like any first-person game you've ever played.
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Comments
And I just don't know...gun and first person...in an RPG. System Shock and Deus Ex were FPSs with RPG elements. They claim this is pure RPG, no twitch elements at all.
That just doesn't sound like it is going to work when I think of it. If I am in first person mode and using guns (their weapons are guns)...I'm going to expect to have head shots and ammo and dodging, etc.
Hopefully they prove me wrong, but I don't think it will turn out well.
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Appears their really aiming for Gameplay here.
Hope they stick to the 1st Person idea, and they dont fall into a 3rd-Person Tomb Raider Style just because of melee weapons.
"Vengeance" sounds a lot like rage form WoW to me, though
System Shock and Deus Ex have proved that gun based FPS RPG's really do work and fun. But this still sounds different.
Being able to massacre hordes of enemies is a feature that is dwinlding in recent games, and I for one greatly look forward to this one.
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SOLD!
I, for one, am looking very much forward to this considering it's the team that brought us clickclickclickclickclick Diablo.