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Vampire Update

by Maarten Goldstein, Dec 30, 1999 12:38pm PST

Nihilistic programmer Robert Huebner updated his .plan with a progress update on Vampire: The Masquerade, and it's quite a long update at that. He tells most of the work is currently on focused on the multiplayer aspect of the game, and also that they recently had a first public testing (named "pizza orgy" ....) Here's a bit on the update that isn't about the multiplayer (which is as I said, quite long)

So now that the multiplayer milestone is done, I've been going back to doing some rendering and tuning work. Got some new tools from Intel I've been playing with, fixing some soft-skinned problems with some of the 3D models, and adding some new functionality to the shader language to support stuff like water flows and cool effects. Also continuing to tweak T&L support on the GeForce and tuning the texture caching under D3D. Hope to also enable cast shadows from static geometry into the world lightmaps, which will help a lot to make work objects look more "in" the worlds they're placed in.




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