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Hellgate: London Q&A

by Maarten Goldstein, Apr 29, 2005 7:26am PDT
Related Topics – Hellgate: London

GameSpot has posted their own Hellgate: London Q&A, talking to Flagship Studios chief creative officer Erich Schaefer about this first person RPG. Questions are about things like gameplay style, making the game a first person one, the setting, the game's skill system, combat and multiplayer. There is also a video interview with Bill Roper right here.

GameSpot: Tell us about what Hellgate: London is and what it isn't. Will the game emphasize addictive hack-and-slash gameplay with repeated play-throughs like Diablo, or will the game put more emphasis on story and quests? Erich Schaefer: The experience of Hellgate: London will be very visceral. Expect plenty of random, slot-machine-style loot and an infinite variety of combat situations. Coupled with randomly generated, respawning levels, this hack-and-slash gameplay will likely encourage repeated play-throughs and hopefully lead to long-term replay value. That said, we plan to more fully incorporate our quest structure into the game experience. The storyline quests will drive the story, not just serving as random chores along the way. We also intend to create randomized missions to provide a little more meaning for the hack-and-slash.





Comments

9 Threads | 12 Comments
  • this game does look good, i read something on one of the review sites, they said that using melee weapons in 1st person can be an issue, which is why flag ship is looking to make it jedi knight style ( 3rd person ) for melee.

    if they did this, and have a good melee combat system, which is NOT ( run up real quick slam on the attack button and hold till the baddies are dead)
    but use combo moves, well timed shots, jump attacks,

    i hope they don't have a repeat of barb v barb pk, where pple endlessly whirl wind back and forth back and forth..

    having it jedi knight style has really nice advantages too, it'll draw the saber duelers from JK jk2 jk3 / jedi knight academy,

    rpg aspect of this game seems really emersive, addictive liek good ol d2,

    hope they'll have a player v player system clans etc, like neocron 2, where clans can VS each other, and spectate on korean tv liek they do with star craft, ( oh yeeah they said that they want to have the spectating / ladder aspect for this game ) so pvp clan wars neocron 2 style would do nicely =o)