Hellgate: London Q&A
by Maarten Goldstein, Apr 29, 2005 7:26am PDTGameSpot has posted their own Hellgate: London Q&A, talking to Flagship Studios chief creative officer Erich Schaefer about this first person RPG. Questions are about things like gameplay style, making the game a first person one, the setting, the game's skill system, combat and multiplayer. There is also a video interview with Bill Roper right here.
GameSpot: Tell us about what Hellgate: London is and what it isn't. Will the game emphasize addictive hack-and-slash gameplay with repeated play-throughs like Diablo, or will the game put more emphasis on story and quests? Erich Schaefer: The experience of Hellgate: London will be very visceral. Expect plenty of random, slot-machine-style loot and an infinite variety of combat situations. Coupled with randomly generated, respawning levels, this hack-and-slash gameplay will likely encourage repeated play-throughs and hopefully lead to long-term replay value. That said, we plan to more fully incorporate our quest structure into the game experience. The storyline quests will drive the story, not just serving as random chores along the way. We also intend to create randomized missions to provide a little more meaning for the hack-and-slash.
New Zone of the Enders project underway
Carmageddon ploughing into GOG
Harry Potter for Kinect announced
Mad Riders trailer goes heavy on the meta
Anarchy Reigns finished, delayed by Sega anyway
Jet Set Radio making its way to Vita
Diablo 3 patch coming next week
Elder Scrolls Online plans to sort out bugs with long beta
Super Monday Night Combat launches Turbocross mode
The Secret World delayed until July 3





Comments
if they did this, and have a good melee combat system, which is NOT ( run up real quick slam on the attack button and hold till the baddies are dead)
but use combo moves, well timed shots, jump attacks,
i hope they don't have a repeat of barb v barb pk, where pple endlessly whirl wind back and forth back and forth..
having it jedi knight style has really nice advantages too, it'll draw the saber duelers from JK jk2 jk3 / jedi knight academy,
rpg aspect of this game seems really emersive, addictive liek good ol d2,
hope they'll have a player v player system clans etc, like neocron 2, where clans can VS each other, and spectate on korean tv liek they do with star craft, ( oh yeeah they said that they want to have the spectating / ladder aspect for this game ) so pvp clan wars neocron 2 style would do nicely =o)
Er, yes the game sounds interesting, but wtf?
I take everything Dvorak says with a whopping big grain-of-salt.
-TF
In fact, I hope this game is done so well (and consequently sells so well) that it spawns a whole new subgenre of shooters, a la WW2 FPSs.
I'm too used to the terms as they are in D2 so it was kinda hard even to write this, but hey I'm sure someone else has thought about this too. not
The biggest problems I forsee is them making a bad implementation of skills as far as weapons are concerned, doing something different from what, say, the SS and DX games did concerning weapons use and skills, and the randomly generated environments being a little too generated and looking non sensical.
Thread Truncated. Click to see all 2 replies.
I miss Diablo2 where you'd never know if you were going to get something great in the next 1min or next 2 days.
Thread Truncated. Click to see all 2 replies.
Well, I like to think it's massive :(
Thread Truncated. Click to see all 2 replies.