Dungeon Siege II Hands-On Preview
by Alec Matias, Apr 21, 2005 10:29am PDTEarly on in August, Gas Powered Games and Microsoft Game Studios will release Dungeon Siege II, the much anticipated sequel to the action-RPG of three years ago. Microsoft sent us a beta build of the game that offered six of the 40-60 hours of the final game. Hoping to improve upon every aspect of the original, the sequel sets out to be a more ambitious RPG and a more involved epic adventure. Here now are my hands-on impressions of Dungeon Siege II.
However, there is one huge change to the combat that may either irk or excite fans of the original game. In the first Dungeon Siege, attacks were pretty straight-forward and automated. Pick an opponent, right click to attack, and away your character went until either yourself or the enemy died. In an effort to make the player feel more interactive, when you want to attack, you must either continuously right click (a la the Diablo series) or hold the right mouse button on your opponent. Although that may not be a big deal to some, it is a dynamic shift in how the game is played.
New Zone of the Enders project underway
Carmageddon ploughing into GOG
Harry Potter for Kinect announced
Mad Riders trailer goes heavy on the meta
Anarchy Reigns finished, delayed by Sega anyway
Comments
They could implement a 'combo' sort of system where after each hit, you get a short chance to 'click' again and go into a different kind of combo hit, or you could just hold right click down and stay with your current attack move..
That could work, right?
I hope the characters will be big enough to actually right click on tho.. I always played DS1 from the furthest zoom out.
Thread Truncated. Click to see all 5 replies.
Thread Truncated. Click to see all 4 replies.
Thread Truncated. Click to see all 2 replies.
"In an effort to make the player more interactive, when you want to attack, you must continuously right click on your opponent, a la the Diablo series. Although that may not be a big deal to some, it is a dynamic shift in how the game is played."
Ugh. Double ugh. Alec, did you see any option to disable that, and have right click auto attack? No way I'm mashing the right mouse button for 20-30 hours of monster bashing.
Thread Truncated. Click to see all 8 replies.
In Diablo II all you really did was click and hold, although this was usually alleviated because you used so many different skills in that game.
Perhaps I compromise between the two would be the best solution, where you have the option of simply holding the mouse down and having the character attack, but also allowing the player to click, and if the player does manually click for each attack, allow them to attack slightly faster.
With that approach for most enemies you do not need to wear out your mouse clicking 15000 times, but if you are in a boss battle, or overwhelmed, you can get that slight edge by manually clicking for each attack.
Thread Truncated. Click to see all 2 replies.
Yeah, more Diablo 2 without the clicking ....
We love glorified screensavers.
Thread Truncated. Click to see all 8 replies.
Thread Truncated. Click to see all 2 replies.
It was the quest and storyline in the first DS that wasn't interactive or engaging enough, not the friggin' clicking. Blizzard has wised up since, how long for GPG?
Buy DS 2 Play WoW
Bad move, IMO.
I'll still get it though :(
Thread Truncated. Click to see all 2 replies.