Call of Duty 2 Preview
by Maarten Goldstein, Apr 15, 2005 3:43am PDTComputer & Video Games has a Call of Duty 2 preview, reprinting an article from a recent issue of the UK PC Zone magazine. Various Infinity Ward employees are quoted about things like the new battlegrounds, gameplay improvements, AI, use of vehicles and more.
Exciting stuff, but what is going to be the real gameplay improvement in Call Of Duty 2? "If there was any criticism from the first COD, it's that the game was a little linear," continues Zampella. "In that regard, we've now included non-linear gameplay - we're opening up the levels." Yep, rather than always forcing you down a scripted hallway, where funhouse Nazis will pop up on cue for you to shoot, the new game is all about increased player freedom and choice during missions. Call Of Duty 2 won't be completely unscripted, but you can now accomplish objectives in different orders and take a unique path through a level. "This gives you strategic choices for which active objective to complete, and the opportunity to use actual military tactics like outflanking, and fire and manoeuvre to eliminate the enemy," states lead designer Zied Rieke. Call Of Duty 2, therefore, instantly offers you increased replay value. You can now return to a favourite mission and attempt to complete it with, say, balls-out guns-blazing, rather than with a careful, considered strategy.
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Comments
I'm sure it will kick arse, but those pics of the sequel look exactly the same as the 1st one, don't they??
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I'll buy Brothers in Arms' second installment, thanks.
/end Pariah-troll
We already have about tons of different (and good!) FPS engines:
Unreal Tech
Source Engine
Doom 3 Engine
Crytech (from Far Cry)
Painkiller
The Battlefield series engine (and BF2 coming soon)
LithTech
Whatever Brothers in Arms uses
Max Payne 2 engine
Chronicles of Riddick
STALKER (coming soon)
now CoD2 engine!
Are the days of licensing over? I mean, this is just getting ridiculous. You would think developers would rather save themselves time and effort and start with one of these already solid tech bases. Creating a new engine every time seems like such a waste...
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"As for the question of whether Call Of Duty will implement physics and true ragdoll bodies being tossed through the air using the new engine, it appears that this was something, like squad control, that the team considered, but decided to reject"
Sorry I haven't RTFA yet, are they using the Source engine? B/c shots like this look like this could be done as a mod for Source.
http://www.computerandvideogames.com/openpic.php?nid=141140&article_id=116909
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Exspecially RPG's... (Like FF2)
Why all the move to non-linear??
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But we'll see. Fingers crossed.
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The new paths thing is great. Throw in some opporunity objectives and win win.
So you have your main mission "Blow up a bridge" or whatever and then you also have other opportunity objectives you can do like, I dunno, intercept an enemy courier before he can make it to location X. If you ignore it, it doesn't affect your mission. But if you do it, you get a bonus of something.
That would also help to make it seem less linear and give you a reason to go back and replay a mission (to try and complete all of the objectives).
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